Unity 技术艺术家, 活动流程
Unity Technical Artist, Event Pipeline
帮助我们可靠、高效且高标准地向VRChat社区推出新的3D沉浸式活动和内容。
加入VRChat团队!
我们正在构建沉浸式用户生成世界的未来,任何人都可以随时随地连接、游玩、探索和表达自己。
我们正在寻找一名Unity技术艺术家,以支持VRChat的现场运营活动和内容流程。这个职位位于艺术与工程的交汇点:你将直接在Unity中工作,编写脚本/工具以提高发布效率,并帮助我们的活动和内容在各个平台上顺利发布。
你将与艺术家、设计师和工程师紧密合作,确保创意工作从“完成”到“发布”过程中没有意外。
你将负责什么
负责并发展完整的Unity内容流程,帮助我们一致且快速地发布3D道具和内容更新。
在Unity中实现并验证3D资产:预制体、材质、着色器、碰撞体、LOD、光照设置和导入设置,注重性能和可靠性。
构建和维护工具、脚本和自动化(主要使用C#和Udon),以减少手动工作,防止常见错误,并使发布可重复。
创建轻量级的内容质量门禁:资产验证检查、命名/结构规范、性能预算和“准备发布”清单。
跨学科调试内容和流程问题,与工程师协作解决技术限制,与艺术家协作确保资产就绪。
与产品设计和创作者合作伙伴合作,确保内容支持预期的用户体验并符合我们的质量标准。
记录工作流程,以便整个团队在2026年内容量增长时能更快推进。
你是什么样的人
你有3年以上技术艺术家、工具艺术家或类似角色的经验(或有同等水平的项目经验)。
你对Unity非常熟悉,并了解如何发布表现良好的实时3D内容。
你能编写脚本(最可能是C#),并且曾构建过工具或自动化流程,帮助团队提升效率或降低生产风险。
你理解3D基础概念(网格、材质、纹理、光照、优化),并能与艺术家有效协作以确保资产质量。
你具备系统和流程思维:你能够发现重复出现的问题模式,并设计防护机制来避免这些问题。
你能在不同领域之间清晰沟通,并享受成为推动模糊需求落地的人。
查看英文原文
Help us ship new 3D immersive events and content to the VRChat community, reliably, efficiently, and with a high quality bar.
Join the VRChat team!
We’re building the future of immersive, user-generated worlds, where anyone, anywhere, can connect, play, explore, and express themselves.
We’re looking for a Unity Technical Artist to support VRChat’s live ops events and content pipeline. This role sits at the intersection of art and engineering: you’ll be hands-on in Unity, you’ll write scripts/tools to make publishing more efficient, and you’ll help our events and content ship smoothly across platforms.
You’ll partner closely with artists, designers, and engineers, so creative work moves from “done” to “shipped” without surprises.
VRChat is an equal-opportunity employer, and we welcome applicants from all backgrounds. VRChat fosters a diverse, creative, and collaborative environment where anyone can contribute to any of the ongoing projects or direction of the roadmap at any time. If you’re a passionate team player who wants to have an impact on a dynamic team, we’d love to hear from you!
All job offers are subject to early stage ID checks, satisfactory referencing and background checks.
What You'll Do
- Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed.
- Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability.
- Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable.
- Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists.
- Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness.
- Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar.
- Document workflows so the whole team can move faster as we scale content volume in 2026.
Who You Are
- You have 3+ years experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work).
- You’re deeply comfortable in Unity and understand what it takes to ship real-time 3D content that performs well.
- You can write scripts (most likely C#) and you’ve built tools or automation that helped teams move faster or reduced production risk.
- You understand 3D fundamentals (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality.
- You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them.
- You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow.
- You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
Bonus Points (Not required, but we’d be excited if you bring any of the following!)
- Experience building editor tooling, import automation, or asset validation pipelines in Unity.
- Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
- Experience building interactivity in VRChat worlds using Udon / UdonSharp (C# that compiles to Udon)
- Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices.
- Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.).
- Experience supporting live ops or high-cadence content publishing.
Not sure if you meet every single requirement?
We’d still love to hear from you. We know technical artists come from all kinds of backgrounds. If you’re excited to help ship a steady stream of 3D content to a global community, and you like making pipelines fast, safe, and human-friendly, please apply.
Where You’ll Be
This is a remote-first role. Work from wherever you do your best thinking. We’re a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration.
Benefits
- 100% Remote – work from anywhere in the world
- Health benefits for U.S. and Canadian employees
- 401K (U.S.) and RRSP (Canada) retirement plans
- Stock options
- Unlimited/flexible vacation policy
- Paid parental leave
- Generous holiday schedule