远程工作雷达

系统设计负责人

Lead Systems Designer

设计限定地区(需当地身份)
公司Insomniac Games
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

Insomniac 正在寻找一位新的系统设计主管。该职位负责大型游戏制作中所有设计系统的质量和按时交付,同时直接管理、指导和促进一个小系统设计团队的成长。职责将根据需要在管理与实际设计之间进行分配。

理想的候选人应具备主动性,注重实际、高质量的执行,并致力于创造持续改进的环境——既体现在游戏中,也体现在团队中。

核心职责和要求

  • 负责管理、指导和带领系统设计师团队,包括定期辅导、职业发展和绩效管理。担任系统设计师的招聘负责人。
  • 监督并亲自参与玩法系统的设计、原型制作、迭代和打磨,例如玩家机制、非战斗系统、世界模拟、经济系统、进度系统或游戏平衡。可能领导一个或多个跨学科开发小组。
  • 通过内部专有工具和脚本系统直接进行玩法系统的原型设计、实现和迭代。
  • 在各个领域之间营造强大的创意协作环境。与玩法编程团队紧密合作,充分发挥双方在系统设计和实现中的技能和创造力。
  • 编写并定期更新清晰的游戏系统文档,详细说明玩法功能的范围和功能集。制作教学视频和文档以支持系统。
  • 与项目管理团队合作,制定并维护系统设计时间表,设定优先级,规划里程碑,并将工作分配给系统设计师。积极在团队中沟通,确保利益相关者达成一致,并明确状态、方向和依赖关系。
  • 定期审查进行中的设计工作,主动收集反馈,并推动迭代和质量提升。对所有游戏设计系统的创意质量负责,并确保团队在每个里程碑上达到屏幕上的质量目标。
  • 与设计总监和项目游戏总监合作,确保系统设计符合项目的创意和技术目标。
  • 通过创建、跟踪和执行标准和指标,确保整个游戏体验中的设计系统一致性。根据需要直接支持任务设计工作。
  • 组织头脑风暴/评审
查看英文原文

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.

Supervisory Duties
Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
  • Working knowledge of Microsoft Office Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Originally posted on Himalayas

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