远程工作雷达

联合设计师(代码优先 / 100% 远程)

Founding Designer (Code-First / 100% Remote)

设计限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司neoBIM GmbH
薪资未公开
工作地点Germany
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间昨天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Germany 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

neoBIM 是一家前沿的初创公司,通过人工智能驱动的建筑信息建模(BIM)改变建筑行业。由行业先驱共同创立,公司致力于让 BIM 更智能、更快、更协作。随着团队不断壮大,neoBIM 提供创新的工作环境、灵活的文化以及参与有影响力全球项目的机会。
我们正在招聘首位设计师,从第一天起就负责产品的外观、感觉和设计系统,并以一种打破传统设计到交付流程的方式进行。

我们对设计的看法
传统的流程是:在 Figma 中设计 → 交付 → 工程师将设计转化为代码 → 产生偏差 → 重复。我们不希望这样。现在像 Claude 这样的工具可以让设计师直接在代码中表达意图,在真实的设计系统中工作,而不是它的镜像。因此,剩下的唯一转换步骤就是设计师代码 → 生产代码 —— 更接近、更少损失。

我们并不坚持永远不打开画布思考。但我们想要的设计师是那种以代码为主要媒介的人,并将运行中的产品视为真理来源。

职责

  • 使用 shadcn/ui 作为基础,以代码形式定义并构建我们的设计系统 —— 包括变量、变体、模式、响应行为和可访问性
  • 在 AI 协助下直接在代码中进行原型设计(Claude),这样你“设计”的内容已经是可构建的,并存在于代码库中
  • 设计整个产品界面 —— 从 3D 画布和视口控制到属性面板、仪表板和引导流程
  • 负责图标和插图:要么自己打造我们的图标集和产品插图,要么指导自由职业者交付一致且高质量的视觉语言
  • 与工程师紧密合作,其中“交付”主要意味着代码审查,而不是翻译
  • 随着公司发展,塑造品牌和营销界面

要求
此职位适合一位以系统思维设计的人,理解软件限制,并能思考 3D 交互 —— 所以你交付的内容是可构建的、原生于媒介的,而不仅仅是在原型中看起来漂亮。具体来说:

  • 你使用代码(HTML/CSS/React)工作,并熟悉使用 Claude 或类似工具将想法转化为可工作的 UI。你不需要是工程师,但终端和组件文件不会让你感到害怕
  • 你有为 3D、空间或画布类软件设计的经验 —— 一款你发布过的工具、一个严肃的副项目,或深入使用过相关工具
查看英文原文

neoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.
We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline.
How we think about design here
The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.
We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.
Tasks

  • Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility
  • Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase
  • Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
  • Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
  • Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation
  • Shape the brand and marketing surface as the company grows

Requirements
This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:

  • You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you
  • You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
  • You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose
  • You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
  • You design with light/dark mode and responsiveness from the start, not as an afterthought

Benefits

  • Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space
  • Competitive salary
  • Direct access to the founders, no design-by-committee, no layers between you and the work
  • The chance to define how a category of professional 3D tooling looks and feels for the next decade
  • Access to World-Class Infrastructure
  • A Culture of Deep Tech and Real-World Application
  • Flexibility with remote first work enviroment and a great team that shapes the future

Send us your portfolio and CV
For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.
Originally posted on Himalayas

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