材质艺术家 - 人才库(2026年机会)
Material Artist - Talent Pool (2026 Opportunities)
Liquid Development 成立于2000年,是北美最大的外包艺术工作室。我们提供有趣且协作的工作氛围,鼓励多样化人才团队之间的合作,以保持内容创作的前沿地位。每天,Liquid Development 都在现代游戏制作的最前沿进行创作,我们服务的需求持续增长。我们的团队曾为 Halo、Mass Effect、Borderlands 和 Call of Duty 等系列的 AAA 级作品做出贡献——当这些作品需要最佳团队时,他们就会选择 Liquid Development。
在 ArtStation 上查看我们:
我们正在为 2026 年打造一支优秀的材质艺术家人才库!申请意味着你不是在申请一个具体职位,而是在加入一个我们可能会在新项目出现时联系的精选创意专业人士网络。虽然目前这不是一个开放的职位,但它有助于我们提前了解你的风格和经验。如果你的技能和经验与即将出现的机会匹配,我们会联系你探讨潜在的合作机会。现在加入我们,以便在未来有 exciting 的工作时被我们关注。
我们正在寻找一位具有敏锐艺术眼光并热衷于打造高质量、适用于游戏的材质的 3D 材质艺术家。你将加入一个经验丰富的团队,参与长期项目,与环境艺术、概念艺术和工程团队紧密合作,开发视觉吸引人且忠实于项目艺术方向的材质。
你将参与的一些精彩工作:
- 创建和维护一系列 PBR 材质和表面处理,以支持并提升项目的视觉方向
- 为可平铺材质、装饰条和表面细节构建和管理 Substance Designer 图表
- 与环境艺术家合作,确保材质在游戏环境中一致且有效地集成
- 参与材质工作流程、标准和库的开发与文档编写
- 跟踪并在生产和后期生产阶段解决材质相关的问题
要求
你将带来的能力:
· 一份强大的作品集,包含近期作品,展示你在多种风格和真实表面类型的材质和表面创作方面的艺术方法(**必须提交以被考虑**)
- 至少 3 年视频游戏制作经验,且至少参与过一个已发布的作品
- 对构图、色彩理论以及材质物理属性有扎实的理解
查看英文原文
Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
Check Us Out On ArtStation:
We’re building our 2026 talent pool for exceptional Material Artists! By applying, you’re not applying for a specific role today—instead, you’re joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn’t an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we’ll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.
We are looking for a 3D Material Artists with a strong artistic eye and a passion for crafting high quality, game-ready materials. You will join an experienced team on a long-term project, working closely with Environment Art, Concept Art, and Engineering to develop materials that are visually compelling and faithful to the project's artistic direction.
Some of the cool stuff you'll be doing:
- Create and maintain a wide range of PBR materials and surface treatments that support and elevate the project's visual direction
- Build and manage Substance Designer graphs for both tileable materials, trims, and surface detail
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments
- Contribute to the development and documentation of material workflows, standards, and libraries
- Track and address material-related bugs during production and post production
Requirements
What you'll bring to the table:
· A strong portfolio with recent workdemonstrating an artistic approach to material and surface creation across a variety of styles and real-world surface types (**must submit to be considered**)
- 3+ years of experience in video game production with at least one shipped title
- Strong grasp of composition, color theory, and the physical properties of real-world surfaces.
- Proficiency in Substance Designer and Substance Painter
- Solid understanding of PBR workflows and material creation pipelines
- Technical proficiency in game art workflows including UV layout, texel density, and texture optimization
- Strong proactive collaboration and communication skills
This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.
Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.
Benefits
What's in it for you?
If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:
- Work alongside dynamic individuals in the gaming industry
- Work within a company with upward career growth opportunities
- Work Fully Remote
- Full Time Employment Benefits for applicants located in US only include:
- Medical, Dental, Vision benefits
- Voluntary Long-term / Short-term Disability
- 401K w/ company match
- Salary RANGE: $50K - $70K per year ($24/hr to $28/hr)
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
Note to Recruitment Agencies
Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.
AI Notice
Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote
Originally posted on Himalayas