高级关卡设计师
Senior Level Designer
Blackbird Interactive 是一家以创意为驱动、面向未来的独立游戏工作室,行业内的优秀人才可以在这里找到长期职业发展机会,帮助提升自身能力,同时参与多种项目,涵盖世界级 IP 以及我们跨多个类型的原创作品。
我们的工作室采用远程优先的工作模式,提供灵活的工作安排。
请注意:目前我们仅能雇佣在加拿大合法工作且居住在加拿大的候选人。
Blackbird Interactive 正在寻找一位经验丰富的高级关卡设计师,帮助为一款注重快节奏战斗、角色成长、探索和可重玩性的动作 RPG 设计和交付高质量的游戏场景。该职位专注于设计能够创造令人满意的战斗机会、奖励探索并支持多种玩家构建和能力的关卡、遭遇战和环境。
你将与系统设计、战斗设计、美术、叙事、音频和工程团队紧密合作,创建与游戏核心战斗系统相辅相成的空间,同时提供良好的节奏感、可读性和探索感。该职位需要与领导层协作,确保内容符合整体创意愿景,同时从最初的布局和粗略构建到实现、迭代和打磨,全程负责关卡的设计。作为高级设计师,你需要独立解决复杂的关卡设计问题,提供强有力的设计判断,并帮助建立游戏整体可玩内容的高质量标准。
职责
- 与战斗、系统、叙事、美术、工程、音频和制作团队合作,创建支持既定创意愿景和核心玩法支柱的关卡
- 全程负责关卡设计,包括布局、粗略构建、战斗空间、遭遇战、通行方式、探索、节奏和玩家流程
- 设计吸引人的战斗空间,支持多样化的敌人、角色构建、能力、位置和不同的战斗方式
- 通过可选路径、秘密、环境叙事和有意义的奖励来创造富有回报的探索体验,同时保持清晰的导航和进度
- 直接在引擎中编写和实现游戏事件、遭遇战、目标、触发器和环境互动
- 利用测试反馈对关卡进行测试、调试和迭代,以改进战斗流程、难度、节奏、可读性和可重玩性
查看英文原文
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. This role focuses on designing levels, encounters, and environments that create satisfying combat opportunities, reward exploration, and support a wide variety of player builds and abilities.
You'll work closely with systems design, combat design, art, narrative, audio, and engineering to create spaces that complement the game's core combat systems while providing strong pacing, readability, and a sense of discovery. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial layout and blockout through implementation, iteration, and polish. As a senior designer, you'll be expected to independently solve complex level design problems, provide strong design judgment, and help establish a high quality bar for playable content across the game.
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Responsibilities
- Collaborate with combat, systems, narrative, art, engineering, audio, and production to create levels that support the established creative vision and core gameplay pillars
- Own levels end-to-end, including layouts, blockouts, combat spaces, encounters, traversal, exploration, pacing, and player flow
- Design engaging combat spaces that support varied enemies, character builds, abilities, positioning, and different approaches to combat
- Create rewarding exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation and progression
- Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions directly in engine
- Test, debug, and iterate on levels using playtest feedback to improve combat flow, difficulty, pacing, readability, and replayability
Requirements
- A minimum of 8 years of game development experience, with significant experience designing and implementing levels for action, RPG, or combat focused games
- Experience shipping multiple titles, including at least one in a senior or equivalent level design role
- Proven ability to independently own complex levels from initial concept and blockout through implementation, iteration, and final polish
- Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability
- Strong hands-on experience with level editing, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, and iterate quickly
- Strong design judgment, communication, and collaboration skills, with the ability to balance gameplay quality, creative goals, technical constraints, and production realities
Pluses
- Passion for action RPGs centered on combat, character builds, loot, progression, and exploration
- Experience designing levels for an isometric or elevated gameplay camera, with an understanding of its impact on combat readability, navigation, and composition
- Experience creating replayable content that supports different character builds, abilities, difficulty levels, or repeated playthroughs
- Appreciation for systemic combat and how level geometry, enemy composition, hazards, and interactive elements combine to create varied encounters
- Experience designing dungeons, interconnected environments, procedural or modular level content, or other repeatable gameplay spaces
- Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve the player experience through iteration
\n$115,000 - $149,500 a year
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