远程工作雷达

吊装 TD — 独立承包商 (不列颠哥伦比亚省,加拿大)

Rigging TD — Independent Contractor (B.C., Canada)

开发工程限定地区(需当地身份)
公司Steamroller Animation
薪资未公开
工作地点Canada
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Contractor
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

关于Steamroller动画工作室

这里很特别。我们是一群热爱工作的伙伴,对我们的技艺充满热情。我们一起成长、学习、玩耍,并参与地球上最酷的一些项目。如果你正在寻找一个欢迎你的氛围,一个致力于帮助你成长和发展的文化,以及大量晋升机会,我们非常期待收到你的来信。

Steamroller Studios正在寻找一名绑定技术指导(Rigging TD)加入我们的动画流程,以合同制方式工作。这是一项远程的独立承包商职位,面向加拿大不列颠哥伦比亚省的候选人。

职位简介

作为绑定技术指导,你将为复杂的角色和道具实施动画控制绑定系统,与我们的首席绑定师紧密合作,确保每个绑定都符合节目的需求。你将亲自参与角色、车辆和道具在动画流程中的各个阶段,并帮助开发让绑定师和动画师生活更轻松的工具。

你将负责的工作

  • 使用Maya为复杂角色和道具实施动画控制绑定系统
  • 与首席绑定师合作,确保所有绑定符合节目要求
  • 监督角色、车辆和道具的绑定流程通过动画流程
  • 开发工具和插件以优化动画和绑定工作流程
  • 根据需要承担面部目标建模和其他有机/非有机建模任务
  • 确保CG角色遵循当前的角色设置流程
  • 为跨学科的艺术家解决角色绑定问题
  • 在截止日期前保持一致的高质量产出
  • 必要时为团队和部门目标做出贡献

你具备的条件

  • 3年以上角色绑定和动画技术/技术经验
  • 对人体解剖学、结构、动力学和角色运动有深刻理解
  • 精通Maya和/或3ds Max
  • 在游戏行业担任角色动画师/绑定师的经验
  • 具有游戏引擎绑定和动画系统经验(Unity、Unreal或类似)
  • 对3D软件有全面的知识:脚本编写、建模、动画和渲染
  • 有构建角色定制支持结构的经验
  • 能够在多个游戏引擎中工作,最好是Unity和Unreal
  • 强大的时间和项目管理能力
  • 英语流利

职位详情

  • 类型:独立承包商职位(项目/合同制)
  • 地点:远程工作 —— 必须位于加拿大不列颠哥伦比亚省
查看英文原文

About Steamroller Animation

It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.

Steamroller Studios is looking for a Rigging TD to join our animation pipeline on a contract basis. This is a remote, independent contractor engagement open to candidates based in British Columbia, Canada.

About the Role

As Rigging TD, you'll implement animation control rigging systems for complex characters and props, working closely with our Lead Rigger to make sure every rig meets the show's requirements. You'll be hands-on across characters, vehicles, and props as they move through the animation pipeline, and you'll help build the tools that make our riggers' and animators' lives easier.

What You'll Do

  • Implement animation control rigging systems for complex characters and props using Maya
  • Partner with the Lead Rigger to ensure all rigs meet show requirements
  • Oversee character, vehicle, and prop rigging through the animation pipeline
  • Develop tools and plug-ins to optimize animation and rigging workflows
  • Take on facial target modeling and other organic/non-organic modeling tasks as needed
  • Ensure CG characters follow current character setup procedures
  • Troubleshoot and resolve character-rigging issues for artists across disciplines
  • Maintain a consistent, high-quality level of output against deadlines
  • Contribute to broader team and department goals as needed

What You Bring

  • 3+ years of experience in character rigging and animation techniques/technologies
  • Strong understanding of human anatomy, structure, dynamics, and character motion
  • Mastery of Maya and/or 3ds Max
  • Games industry experience as a character animator/rigger
  • Experience with game engine rigging and animation systems (Unity, Unreal, or similar)
  • Solid all-around knowledge of 3D software: scripting, modeling, animation, and rendering
  • Experience building custom support structures for characters
  • Comfort working across multiple game engines, ideally Unity and Unreal
  • Strong time and project management skills
  • Fluent English communication

Engagement Details

  • Type: Independent contractor engagement (project/contract basis)
  • Location: Remote — must be based in British Columbia, Canada
  • Reporting to: Rigger Supervisor

Compensation, contract length, and start date to be discussed with qualified candidates.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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