远程工作雷达

高级战斗设计师 - 自由职业

Senior Combat Designer - Freelance

设计限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合
公司CI Games
薪资未公开
工作地点United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠仅 1 小时,需熬夜配合
用工类型Contractor
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠仅 1 小时,需熬夜配合。

加入CI Games,成为塑造游戏未来的一部分。随着我们启动一项雄心勃勃的战略路线图,计划在2026-2028年推出重磅作品,我们正在寻找一位才华横溢且专注的高级战斗设计师,帮助我们打造能够吸引全球玩家的突破性体验。
在CI Games的职业生涯意味着成为一支团队的一员,参与娱乐行业中最具创意和雄心的项目。你将被欢迎进入一个专注且包容的环境,与业内最优秀的人才一起学习和协作。
主要职责:
战斗系统与敌人设计

  • 通过构建和优化项目的底层系统,发展我们的战斗方法。
  • 提出、原型设计、实现、平衡并发布各种敌人类型和/或Boss。
  • 在微观层面调整战斗体验:动画时长、无敌帧、碰撞框和帧数据的打磨。
  • 与整体RPG机制和游戏进度协作,构建敌人行为,包括武器等级、属性和角色构建。

技术实现与监督

  • 使用Unreal的功能(如行为树、动画图、蓝图)实现角色战斗行为。
  • 向游戏程序员提供全面的技术需求,并协作实现所需功能。
  • 建立基础战斗关卡设置,向关卡设计、美术和制作部门传达设计意图。
  • 解决错误和游戏问题,确保产品在发布前稳定且打磨完善。

协作与文档

  • 与其他部门(角色美术、动画、特效、音频等)合作,发布具有前沿打磨水平的角色。
  • 创建清晰、简洁且以视觉为导向的设计材料,解释机制、功能和系统。
  • 通过可用性测试、焦点小组和内部试玩的结果来评估项目进展和质量。
  • 提供建设性反馈并提出解决方案,以提升当前项目或未来作品的质量。

关键要求:

  • 5年以上游戏设计经验。
  • 具有多年战斗设计师经验或类似职位的可证明经验。
  • 对魂类游戏有深厚的热爱和专业知识。
  • 有至少一款AAA级作品在设计岗位上发布的优先考虑。
  • 精通游戏机制、功能以及成功游戏的要素。
查看英文原文

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Combat Designerto help us create ground-breaking experiences that captivate players worldwide.
A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities:
Combat Systems & Enemy Design

  • Develop our approach to combat by building upon and refining the project's core systems.
  • Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses.
  • Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, and frame-data polish.
  • Collaborate to structure enemy behaviour in conjunction with overarching RPG mechanics and game progression, including weapon levelling, stats, and character builds.

Technical Implementation & Oversight

  • Implement character combat behaviours using Unreal features such as Behaviour Trees, Animation Graphs, and Blueprints.
  • Provide Gameplay Programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation.
  • Build basic combat level setups to communicate design intent to Level Design, Art, and Production departments.
  • Address bugs and gameplay issues to ensure a stable, polished product through to shipping.

Collaboration & Documentation

  • Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.
  • Create clear, concise, and visually oriented design material explaining mechanics, features, and systems.
  • Help assess project progress and quality by utilizing results from usability, focus, and in-house playtests.
  • Provide constructive feedback and propose solutions to improve the quality of the current project or future titles.

Key Requirements:

  • 5+ years of Game Design experience.
  • Demonstrable prior experience as a Combat Designer for several years or in a comparable role.
  • A deep passion for and expertise in the Soulslike genre.
  • Preferably have shipped at least 1 AAA title in a design capacity.
  • Excellent knowledge of gameplay mechanics, features, and what makes modern games work.
  • Familiarity with Unreal Engine and experience with the creation of Blueprints.
  • Excellent communication, interpersonal, and organizational skills are essential for this role.
  • An open and creative mind with the ability to work well under pressure and meet deadlines.

What we offer:

  • 5 months freelance contract with immediate start.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

电影动画师

CI GamesSpainContractor今天
市场运营限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡

← 返回全部职位