平面设计讲师 - 项目制
Graphic Design instructor - Project Based
iSchool 是一家创新且快速发展的在线教育公司,为 6 至 18 岁的学生提供编程和人工智能教育。作为行业领先的平台,我们致力于帮助下一代掌握在数字时代茁壮成长所需的技能。我们正在寻找一位充满活力和热情的个人加入我们的团队,担任为期 3 个月的项目制编程讲师。
简介
我们正在寻找一名数字艺术课程讲师,负责开展引人入胜的实践性课程,向学生介绍数字设计、动画、视频剪辑和 3D 内容创作的基础知识。讲师将指导学生使用 Photopea、Figma、Canva、Inkscape、CapCut、Blender 和 Unity 等行业相关工具进行实际的创意工作流程。
该职位重点是帮助学生理解核心视觉设计原则、动画基础和数字媒体制作,同时鼓励创造力、解决问题和基于项目的学習。
主要职责
- 教授涵盖数字设计、动画、视频剪辑和 3D 建模基础的结构化课程。
- 教授学生如何使用数字创意工具,包括 Photopea、Figma、Canva、Inkscape、CapCut、Blender 和 Unity。
- 指导学生完成动手项目,如设计标志、创建矢量插图、制作短视频和构建简单的 3D 模型。
- 介绍设计原则,包括形状构图、版式设计和视觉叙事。
- 教授学生如何将复杂的绘画分解为简单的几何形状,并设计创意视觉素材。
- 解释核心 2D 动画概念,包括动画基础、角色关节和基于形状的动画技术。
- 展示动画在游戏、卡通和数字媒体中的应用。
- 教授视频剪辑基础,包括剪辑片段、安排时间线、添加文字叠加和调整基本音频。
- 介绍使用 Blender 的 3D 建模概念,包括界面导航和创建简单的低多边形模型。
- 解释 Eevee 和 Cycles 渲染引擎的区别,并指导学生导出视觉输出。
- 指导学生将素材导入 Unity 并进行基本的游戏开发工作流整理。
- 在练习和项目中指导学生,同时鼓励创造力和实验精神。
要求
- 强烈的…
查看英文原文
iSchool is an innovative and rapidly growing e-learning company that provides online coding and artificial intelligence education to students aged 6 to 18 years old. As a leading platform in the industry, we are committed to equipping the next generation with the skills they need to thrive in the digital era. We are currently seeking a dynamic and passionate individual to join our team as a Coding Instructor for a project-based position lasting 3 months.
Overview
We are seeking a Digital Arts Track Instructor responsible for delivering engaging, hands-on sessions that introduce students to the fundamentals of digital design, animation, video editing, and 3D content creation. The instructor will guide students through practical creative workflows using industry-relevant tools such as Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
The role focuses on helping students understand core visual design principles, animation fundamentals, and digital media production while encouraging creativity, problem-solving, and project-based learning.
Key Responsibilities
- Deliver structured sessions covering digital design, animation, video editing, and 3D modeling fundamentals.
- Teach students how to use digital creative tools including Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
- Guide students through hands-on projects such as designing logos, creating vector illustrations, producing short videos, and building simple 3D models.
- Introduce design principles including shape composition, layout, and visual storytelling.
- Teach students how to break complex drawings into simple geometric shapes and design creative visual assets.
- Explain core 2D animation concepts including animation basics, character joints, and shape-based animation techniques.
- Demonstrate how animation is used in games, cartoons, and digital media.
- Teach the fundamentals of video editing including trimming clips, arranging timelines, adding text overlays, and adjusting basic audio.
- Introduce students to 3D modeling concepts using Blender, including navigating the interface and creating simple low‑poly models.
- Explain the differences between Eevee and Cycles render engines and guide students in exporting visual outputs.
- Guide students in importing assets into Unity and organizing them for basic game development workflows.
- Mentor students during exercises and projects while encouraging creativity and experimentation.
Requirements
- Strong understanding of digital design fundamentals, including composition, layout, and visual storytelling.
- Practical experience with digital creative tools, such as Photopea, Figma, Canva, Inkscape, CapCut, Blender, and Unity.
- Knowledge of vector illustration and digital design workflows.
- Understanding of 2D animation fundamentals, including shape-based animation and character joints.
- Basic knowledge of video editing, including timeline management, trimming clips, adding text overlays, and basic audio adjustments.
- Familiarity with 3D modeling concepts in Blender, including creating simple low-poly models.
- Basic understanding of render engines (Eevee and Cycles) and exporting visual outputs.
- Basic knowledge of game development workflows, including importing and organizing assets in Unity.
- Ability to explain complex creative concepts in a simple and engaging way.
- Experience in guiding students through practical, project-based learning activities.
- Strong communication, mentoring, and classroom engagement skills.
Benefits
- Compatible Salary.
- Flexible Hours.
- Certificate of Experience
- Team Collaboration & Mentorship
Originally posted on Himalayas