技术动画师 / 高级技术动画师 — 四足动物,Unreal Engine
Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
关于您
我们正在寻找一位经验丰富的技术动画师,对在Unreal Engine中为四足角色赋予真实可信的运动充满热情。您对动物生物力学和运动有深刻理解,并且能够自信地在完整的动画流程中工作——从绑定和Control Rig设置到为多人游戏优化的、可投入生产的动画系统。
关于我们的公司
Xsolla是一家全球性的商业公司,提供强大的工具和服务,帮助开发者解决视频游戏行业的固有挑战。从独立开发到AAA级别,公司与Xsolla合作,帮助他们为游戏融资、分发、营销和变现。基于对游戏未来发展的信念,Xsolla致力于汇聚机会,并持续为创作者提供新的资源。总部位于加利福尼亚州洛杉矶,Xsolla作为交易商负责运营,已帮助超过1500+名游戏开发者在全球范围内触达更多玩家并壮大业务。通过更多盈利途径和赢利方式,开发者拥有享受游戏所需的一切。
更多信息,请访问 xsolla.com。
福利
我们热衷于为团队营造一个支持性的环境,因此通过全面的福利计划优先关注员工的身心健康和情感福祉。这包括无限制的灵活休假和为每位员工量身定制的职业发展路线。通过投资于培训和教育机会来促进职业发展,我们确保团队在个人和职业上都能茁壮成长。我们不仅仅是在建立一家企业;我们正在培育一个重视创造力、协作和游戏变革力量的社区。
该职位的职责和责任可能会随着时间推移而变化,以支持组织的目标和个人成长。本职位描述旨在概述所从事工作的总体性质和水平,并非旨在列出所有职责、责任和资格要求。
提交申请即表示您同意Xsolla在最终面试阶段后(在法律允许的范围内)进行背景调查。所有调查都将遵守当地法规,您的信息将被保密处理。
Xsolla高度重视您的隐私,不会出售或对外泄露您的信息。
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ABOUT YOU
We're looking for an experienced Technical Animator who is passionate about bringing quadruped characters to life with realistic, believable movement in Unreal Engine. You have a strong understanding of animal biomechanics and locomotion, and you're confident working across the full animation pipeline — from rigging and Control Rig setup to fully optimized, production-ready animation systems for multiplayer gameplay.
ABOUT US
Xsolla is a global commerce company with robust tools and services to help developers solve the inherent challenges of the video game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute, market, and monetize their games. Grounded in the belief in the future of video games, Xsolla is resolute in the mission to bring opportunities together, and continually make new resources available to creators. Headquartered and incorporated in Los Angeles, California, Xsolla operates as the merchant of record and has helped over 1,500+ game developers to reach more players and grow their businesses around the world. With more paths to profits and ways to win, developers have all the things needed to enjoy the game.
For more information, visit xsolla.com.
Benefits
We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program. This includes unlimited Flexible Time Off and a personalized career roadmap for each employee. By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally. Together, we’re not just building a business; we’re cultivating a community that values creativity, collaboration, and the transformative power of play.
The duties and responsibilities of this position may evolve over time to support the organization’s goals and individual growth. This job description is intended to outline the general nature and level of work being performed and is not intended to be an exhaustive list of all duties, responsibilities, and qualifications required.
By submitting your application, you consent to Xsolla conducting background checks, where permitted by law, after the final interview stage. All checks will comply with local regulations, and your information will be handled confidentially.
Xsolla takes your privacy seriously and will not sell or externally distribute any personal data received during the hiring process. In accordance with applicable data protection laws, Xsolla is committed to protecting your personal information and respecting your privacy.
For any inquiries related to data privacy, please contact: careers@xsolla.com
Explore more opportunities at: https://xsolla.com/careers
RESPONSIBILITIES
- Develop and maintain animation systems for quadruped characters
- Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
- Create and configure IK/FK, Full Body IK, and procedural animation systems
- Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
- Configure blending, additive animations, sync groups, and transitions
- Work with IK Rig / IK Retargeter and adapt animations between different skeletons
- Work with motion capture data, cleanup, and retargeting
- Create and maintain Control Rig tools
- Fix foot sliding, popping, IK, and blending artifacts
- Optimize Animation Blueprints, Control Rig, and skeletal animation systems
- Develop and maintain animation systems for multiplayer projects
- Work with networked locomotion, prediction, and reconciliation
- Synchronize Montages and locomotion states in networked gameplay
- Collaborate with animators, game designers, and programmers
- Develop and improve the animation pipeline and internal tools
REQUIREMENTS
- 5+ years of experience in technical animation / gameplay animation
- Hands-on experience with quadruped characters
- Portfolio with quadruped animation examples — required
- Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
- Solid understanding of animal biomechanics and quadruped locomotion
- Experience with rigging, skinning, and skeleton setup
- Experience with motion capture pipelines
- Experience with Maya, MotionBuilder, or a similar DCC tool
- Understanding of root motion, animation curves, notifies, montages, additive animation
- Experience debugging and optimizing animation systems
- Understanding of the differences between local and replicated character state
- Understanding of which animation states/variables should be calculated locally versus driven by replicated gameplay state
- Understanding of latency, desync, animation popping issues, and ways to minimize them
- Conversational English
- Experience working on AA or AAA game projects
NICE TO HAVE
- Experience animating large quadrupeds (not just domestic animals, but heavy/massive locomotion)
- Motion Matching / Pose Search
- Full Body IK / procedural locomotion
- Python / scripting
- C++ in Unreal
- Building animation tools
- Experience optimizing NPC crowds / large numbers of skeletal meshes