高级特效技术总监
Sr Effects Technical Director
职位名称:
高级特效技术指导职位编号:
10042259职位描述:
特效技术指导为电影视觉效果制作FX动画、程序化模拟、动态模拟、粒子和流体系统。他们在主管的指导下负责复杂镜头的照明、渲染和中等程度的合成。
你将负责
- 设计和创建FX动画、程序化模拟、动态模拟、粒子和流体系统
- 照明复杂/多个生物(毛发或毛茸茸的生物)和元素
- 负责设置并处理大量粒子特效和大规模人群镜头
- 优秀的流程脚本编写能力
- 扎实的合成能力,能够处理蓝屏提取,了解Nuke的基本操作
- 能够编写插件,调试模拟,并熟练编写设置和表面着色器
- 能够编写/修改程序化表面着色器和体积着色器
- 能够熟练地对中等物体进行动画处理
- 能够快速掌握新技术,几乎可以调试任何问题
- 为所有技术指导树立标准,持续提高工作效率、工作质量和适应性
我们寻找的人选
- 3-5年以上特效模拟工作的制作经验或电影制作经验
- 计算机科学、工程或计算机图形学学士学位
- 需要提供作品集
- 能在团队环境中以专业、积极和热情的态度,在适度监督下完成镜头
- 具备良好的倾听和沟通能力,能够接受指导和批评
- 在日常会议/镜头评审中具备出色的演示/沟通能力,能清晰简洁地说明已完成的工作和下一步需要处理的问题
- 积极参与创作过程,不带个人情绪,以积极和支持的态度接受所有最终决定
- 具备出色的艺术眼光,能够预见潜在问题,并运用对工具的了解来实现所需效果
- 具备出色的解决问题能力,并主动提出想法和建议
- 能够合理安排任务并高效管理时间
- 具有Houdini、Maya、3DS Max或其他软件的高级模拟经验,并具备编写表达式的能力
- 熟练掌握C++技能
- 有益的技能:
- 熟悉Linux和Python脚本编写
- 有MEL经验
查看英文原文
Job Posting Title:
Sr Effects Technical DirectorReq ID:
10042259Job Description:
The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
What You’ll Do
- Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems
- Light complex/multiple creatures (hairy or furry creatures) and elements
- Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots
- Excellent pipeline scripting ability
- Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke
- Can write plug-ins, debug simulations and write set up and surface shaders with proficiency
- Can write/hack procedural surface shaders and volumetric shaders with proficiency
- Can animate moderate objects with proficiency
- Can pick-up new techniques quickly and easily and can debug just about anything
- Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
What We’re Looking For
- 3-5+ years production experience or feature film experience with effects simulation work
- Bachelor's degree in computer science, engineering or computer graphics
- Demo reel required
- Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot.
- Exhibits excellent listening and communication skills, able to receive direction and criticism
- Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
- Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
- Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
- Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
- Prioritizes tasks and manages time very well
- Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions
- C++ skills
- Nice to have:
- Linux and scripting ability in Python
- experience in MEL
The hiring range for this position in Oregon is $132,300 to $169,300 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Effects DesignEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Remote Worker Location, USAAlternate City, State, Region, Postal Code:
Date Posted:
2023-10-19Originally posted on Himalayas