远程工作雷达

高级渲染工程师

Senior Rendering Engineer

开发工程限定地区(需当地身份)
公司AGBO
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

关于公司:
由安东尼和乔·罗素于2017年创立,AGBO是一家以艺术家为主导的独立工作室,正在塑造电影和电视的未来。罗素兄弟和AGBO在全球票房上已超过70亿美元,包括《复仇者联盟:终局之战》。该工作室的作品包括获得奥斯卡奖的《瞬息全宇宙》,Netflix热门剧集《灰影侠》和《撤离》,以及Prime Video的紧张惊悚剧《骗局》和全球性的《 Citadel》系列。《 Citadel》第二季将于2026年5月首播。

AGBO目前正在与Netflix合作制作《Tygo》和《Mercenary》,这两部作品均属于《撤离》宇宙,同时也在与狮门影业合作制作《约翰·拉莫》——这部作品是经典系列的前传。工作室正在后期制作《Whisper Man》,由罗伯特·德尼罗主演,以及将于2026年12月18日上映的《复仇者联盟:末日》,AGBO将在今年晚些时候开始拍摄《复仇者联盟:秘密战争》。这两部即将上映的复仇者联盟电影由安东尼和乔·罗素执导,并由AGBO和漫威工作室共同制作。

2023年,AGBO迎来了唐纳德·马斯塔德——前Epic Games首席创意官,也是《堡垒之夜》的联合创作者——作为合作伙伴。马斯塔德为AGBO带来了大胆的创意愿景:通过跨媒体的沉浸式、互联世界,拓展叙事的可能性。我们正在构建故事叙述的未来——我们正在寻找有胆识、有创造力的人才来共同塑造它。如果你准备好了帮助定义接下来的篇章,我们很期待与你见面。

职位概述:
AGBO正在寻找一位高级渲染工程师加入团队,在电影叙事与实时技术的交汇点工作,推动与娱乐行业最具雄心的IP相关的互动体验中视觉表现的边界。这是一个将电影级艺术带到互动平台的难得机会,与世界级的创作者一起工作,他们要求并奖励卓越的表现。如果你被让实时图形看起来像在影院屏幕上一样所吸引,这个职位就是为你而设的。

主要职责:

  • 负责整个渲染流程的技术愿景和架构,权衡视觉保真度、性能和平台限制,这些决策将影响项目的创意方向
  • 设定先进渲染技术的技术标准——全局光照、光线追踪、基于物理的着色、后期处理和VFX集成——评估学术和行业研究并进行实施
查看英文原文

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary:
AGBO is looking for a SeniorRendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film-quality artistry to interactive platforms, working alongside world-class creators who demand — and reward — excellence. If you're driven by the challenge of making real-time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities:

  • Own the technical vision and architecture for the entire rendering pipeline, making high-stakes tradeoffs between visual fidelity, performance, and platform constraints that shape the project's creative direction
  • Set the technical bar for advanced rendering techniques -- global illumination, ray tracing, physically-based shading, post-processing, and VFX integration -- evaluating academic and industry research and determining what translates to shippable, production-ready features
  • Partner closely with Art and Technical Art leadership to define material workflows, lighting standards, and asset pipelines, directly shaping how the project balances visual ambition against hardware reality
  • Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Design, implement, and optimize rendering systems including lighting, geometry, materials, shaders, and post-processing pipelines
  • Represent the studio's rendering technology point of view externally and internally -- evaluating emerging API's, hardware capabilities, and platform-specific features, and building the case for adoption where it serves project goals.
  • Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned

Qualifications & Skills:

  • 7+ years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Demonstrated experience owning rendering architecture end-to-end -- not just implementing features, but making and defending the foundation technical decisions a team builds on
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Mastery of c++ and shader languages (HLSL,GLSL, WGSL) with a track record of writing and reviewing high-performance, maintainable, production-grade rendering code at scale
  • Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment

Additional Information:

  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Originally posted on Himalayas

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