远程工作雷达

高级产品设计师

Senior Product Designer

设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Ashby
薪资$150,000 - $210,000/年
工作地点United States、Canada
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型permanent
发布时间28 天前
数据来源4dayweek.io
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注意地域限制:该职位明确限定在 United States、Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

你好!👋 我是[Chris](https://www.linkedin.com/in/chkrlee/),Ashby的产品设计负责人。

我们正在寻找一位多才多艺、有内在驱动力的设计师,他/她对重新思考现代软件的设计方式充满热情。在Ashby,你将同时扮演设计师、产品经理、顾问和设计系统经理的角色(或其中几种的组合)。在这里,我们的设计方式与众不同,如果这让你感到兴奋,请继续阅读。

我们的独特方法正在奏效——我们年增长率超过100%,拥有Notion、Linear、Shopify和Snowflake等知名客户。我们在增长和留存指标上处于同行中的顶级水平:我们有数千万的ARR,非常低的流失率,并且有多年的资金储备。我们得到了Y Combinator、Elad Gil、Lachy Groom等优秀投资者的支持!一旦我们见面,我们会分享更多细节。

## 我们如何工作

在我之前的工作中,产品团队通常由产品经理、设计师和4-5名工程师组成。这可能对你来说并不陌生!产品经理向设计师传达需求,设计师完成设计后,将原型交给工程师。

在Ashby,我们采用更系统化的方法。如果你设计过足够多的软件,你会发现每个项目对设计的需求程度各不相同。有时候,我被要求设计另一个设置页面,而实际上只需要工程师复用现有的组件并遵循我写的文档即可。其他时候,我觉得自己应该真正担任产品经理,从头到尾负责一个项目。在这种情况下,由我提供项目更新和管理资源比一直被单独的产品经理打扰更合理。

这种系统化的方法现在就是我们在这里所做的事情,这也是Ashby能够同时击败多个垂直领域的既得利益者的原因之一。我们不满足于现状——我们积极抵制回归平均水平。

目前,我向Benji(联合创始人兼CEO)汇报。Abhik和Benji(我们的创始人)都非常重视设计,乍一看这可能显得有些反直觉,因为我们雇佣的全职设计师数量不少。但我们的理念并不是设计不重要,而是认为设计应该由产品团队共同负责,而不是仅仅由一群恰好拥有该职位名称的全职设计师来负责。

在Ashby,设计**部门**的职责不是做出每一个设计决策

查看英文原文

Hi! 👋 I'm [Chris](https://www.linkedin.com/in/chkrlee/), head of Product Design at Ashby.

We're looking for a versatile, intrinsically motivated designer who is excited to contribute to rethinking how modern software is designed. At Ashby, you'll be part designer, part product manager, part consultant, and part design system manager (or some combination of the 4!). We do design differently here, and if that excites you, read on.

Our unique approach is working - we're growing >100% year-over-year and have notable customers like Notion, Linear, Shopify, and Snowflake. Our growth and retention metrics are best-in-class among our peers: we have tens of millions in ARR, very low churn, and many years of runway. We're backed by amazing investors like Y Combinator, Elad Gil, Lachy Groom, and many more! We’ll share more details once we meet.

## How We Work

In my previous roles, product teams always consisted of a product manager, a designer, and ~4-5 engineers. This may sound familiar to you! The product manager briefs the designer who then designs. After designing, mocks are handed to the engineers.

We take a more principled approach here at Ashby. If you've been designing software enough, you'll realize in actuality, design is required in varying degrees on each project. Sometimes in the past, I'd be asked to design yet another settings page, when really all that was needed was an engineer to reuse existing components and just follow some documentation I had written. Other times, I felt I should effectively be the product manager and own a project from beginning to end. In these latter cases, it made sense that I was even the one providing project updates and managing resources rather than constantly being pinged by a separate product manager.

This principled approach is now what we do here, and it is part of what has allowed Ashby to take down incumbents in multiple verticals all at once. We don't settle for the status quo—we actively resist reversion to the mean.

Currently, I report to Benji, the co-founder & CEO. Both Abhik and Benji (our founders) care deeply about design, which at first glance may seem counterintuitive given the number of full-time designers that we employ. The belief is not that design is unimportant, but rather that it should be owned by the product team collectively, not solely by a group of full-time designers who happen to have the job title.

The design _**department’s**_ job at Ashby is not to make every single design decision but to equip our entire product team to make better decisions themselves, as well as edit decisions that PMs/Engineers choose to make. That, while tackling the biggest design challenges ourselves.

Separate from design, you may also be excited by the fact that we maintain a near seed-stage-like culture with fuzzy lines between functional roles, as much autonomy as you can handle, and a focus on IC-work with an almost-no-meeting culture. While you get the product-market fit and scale of a growth-stage startup, you also get the agency and no-nonsense, no-red-tape culture of a seed-stage startup.

## What We’re Building

Talent teams aspire to build a hiring process that identifies great candidates, moves them quickly through the interview process, and provides an excellent experience for the candidate. To accomplish this, recruiters perform thousands of daily tasks to coordinate and relay information between candidates, interviewers, and hiring managers. Teams struggle to keep up!

Scheduling a final round is an excellent example of our customers' challenges. A recruiter needs to collect availability from the candidate, identify potential interviewers, perform “Calendar Tetris” to find who is available to interview the candidate, schedule on the earliest date possible, and perform any last-minute adjustments as availability changes. They must perform this while considering the interview load on each individual and whether interviewers need to be trained and shadowing others.

Ashby provides talent teams with intelligent and powerful software that provides insights into where they’re failing and automates or simplifies many of the tasks they’re underwater with. We put a lot of effort into designing products that are approachable to beginners but mastered and extended by power users. In many ways, spreadsheets set the bar here (and are what we often replace!).

## Why you should or shouldn’t apply

### Your qualifications:

- 4+ years of product design experience in desktop SaaS.

- Able to think from first principles instead of simply applying the “standard” UX processes.

- Can break down complex user problems by asking questions that narrow down the solution space.

- Enough experience that your intuition can solve many usability problems without having to rely solely on data & metrics or conducting user research.

- Curious & resourceful enough to come up with creative solutions and de-risk them appropriately.

- Strong skills in layout, navigation, IA, UI, and interaction design.

- Strong visual design skills and obsession with craft & details.

- As a bonus, you have experienceat an early-stage startup or have spent time as a solo designer on a team.

### You may want to apply if you’re excited about:

- Creating leverage and impact far and above what you'd see in a typical EPD product team structure. You won’t be a cog in the wheel, the wheel is not very big!

- Getting to work on all parts of a massive product surface area - spanning many user types, JTBDs, usability challenges, etc. Unlike in other organizations, you won’t be stuck working on one problem for many years.

- Helping reinvent the design model for modern enterprise software—you don’t _**have**_ to build wireframes, user journeys, personas, etc. What matters is solving a customer’s problem; what tools you use are up to you.

- Covering all parts of the design process with a focus on design craft. You'll still be doing the occasional user research interview but will be focused on using heuristics & experience to improve our IA, navigation, interactions, UI patterns, and more.

- Helping build our design system from (almost) the ground up.

### Conversely, you may not want to apply if:

- You feel uncomfortable designing independently without much guidance from a PM or design management.

- You’re uncomfortable having your decisions and process being challenged constantly by engineering & product.

- You prefer an in-person role over remote (Ashby operates remotely).

- You dislike written documentation.

- You want a set structure and rhythm to your projects.

- PM gives you a brief, you do wireframes, then mocks, then pass off work to engineers. Rinse and repeat.
- You prefer a narrow job scope - interaction design _**only,**_ design system _**only**_, etc.

### On a weekly basis you will find yourself:

- Consulting for engineers who need help structuring layout, typography, flows, etc.

- Digging into problems by consulting GTM, talking to customers, asking for data requests, and more in order to present confident assumptions about your proposals.

- Using Figma to draw out your ideas and create visual artifacts for stakeholder alignment.

- Writing specification docs (we call them specs!) that detail your design proposals. These documents are meant to get stakeholder alignment on the biggest decisions you want to make and are a core part of how we work at Ashby.

- Taking ownership of larger product features and thinking through Jobs-To-Be-Done, navigation, information architecture, layout, interaction, etc.

- Taking in customer feedback and using heuristics to build your own usability backlog and propose projects for engineers to take on.

- Consolidating and refining our design system to be functional, aesthetic, and best-in-class.

## Interview Process

At Ashby, our team and interview process want to help you show your best self. We’ll dive into past projects and simulate working together and talking through decisions. Our interview process is four rounds with some casual Zoom coffee in between to get to know each other:

1. 30m introduction call to discuss Ashby and your experience

2. 45m portfolio review

3. 75m design exercise and app teardown. The exercise will be a live whiteboarding exercise where we provide a prompt and you show us how you'd break down problems and come up with solutions.

4. 2.5hr final round - meet the team + portfolio repeat with a founder

I'll be your main point of contact and prepare you for interviews. You’ll meet other engineers and product managers as well (with lots of time to ask them questions). If we don’t give an offer by the last round, I'll provide feedback as to why if you'd like it (I'm serious!).

## Benefits

- Competitive salary and equity.

- _10-year exercise window for stock options_. You shouldn’t feel pressure to purchase stock options if you leave Ashby —do it when you feel financially comfortable. This is one of the reasons I joined personally - not a lot of startups do this.

- Unlimited PTO with four weeks recommended per year. Expect “Vacation?” in our one-on-one agenda until you start taking it.

- _Twelve weeks of fully paid family leave in the US._ We plan to expand this to employees in other countries as situations arise.

- Generous equipment, software, and office furniture budget. Get what you need to be happy and productive!

- $100/month education budget with more expensive items (like conferences) covered with manager approval.

- If you’re in the US, top-notch health insurance for you and your dependents with all premiums covered by us.

Ashby’s success hinges on hiring great people and creating an environment where we can be happy, feel challenged, and do our best work. We’re being deliberate about building that environment from the ground up. I hope that excites you enough to apply.

_Ashby provides equal employment opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, sexual orientation, gender identity, or gender expression. We are committed to a diverse and inclusive workforce and welcome people from all backgrounds, experiences, perspectives, and abilities._

_Ashby is committed to a fair and transparent hiring process. We confirm that this advertisement is for an active, existing vacancy within our organization. Please be advised that we may use artificial intelligence-driven tools to assist our recruitment team in screening, assessing, and selecting candidates for this position._

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