远程工作雷达

高级游戏环境艺术家

Senior Game Environment Artist

设计明确接受中国求职者
公司nex
薪资未公开
工作地点Hong Kong or Remote
地域资格明确接受中国求职者
时区要求无特别要求
用工类型未标注
发布时间2026-02-04
数据来源Greenhouse
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明确接受中国求职者:该职位的地域要求包含中国,可正常投递。

Nex致力于帮助家庭重新发现运动的乐趣。由父母为父母打造,Nex将科技与游戏结合,提供由自然身体运动驱动的有趣、社交和互动体验,鼓励孩子和成人多运动、多玩耍、一起享受乐趣。Nex Playground是公司获奖的主动游戏系统,专为全年让家庭动起来而设计,在其精心设计中将安全和隐私作为核心考虑因素。它获得了kidSAFE+ COPPA合规认证,并支持所有年龄和能力的人进行健康、积极的游戏。

Nex Playground拥有50多个体验的不断增长的库,包括动作和舞蹈游戏、健身和教育体验,以及Nex Originals。内容包括与Hasbro、Sesame Workshop和NBCUniversal等合作伙伴的合作。Nex被Fast Company评为最具创新力的公司之一,被TIME评为最佳发明,被Parents评为家庭最佳娱乐系统,并赢得了红点、IDEA和Core77的国际设计奖项。我们建议您探索Have Fun和Is Motion Gaming Back?,它们更深入地介绍了我们的文化、价值观,并解释了我们对动作游戏的方法与前几代有何不同。

为了保护自己免受招聘诈骗,请注意Nex通过以@nex.inc结尾的官方公司邮件进行沟通。如果您收到可疑的邮件或消息,请不要回复并立即向我们报告。

团队:元宇宙小组
地点:香港或远程(优先:UTC +6至UTC +10——与香港时间配合良好)
汇报对象:艺术总监

职位描述

我们正在寻找一名全职、现场或远程的高级游戏环境艺术家加入我们的团队,帮助为我们的互动体验创建引人入胜的环境。在这个职位上,您将与艺术总监、概念艺术家、技术艺术家、程序员和同事紧密合作,将环境从早期概念逐步推进到最终的引擎实现,重点关注视觉质量、性能和游戏可读性。

作为一名资深艺术家,您将在实际生产与创意解决问题之间取得平衡,协助建立视觉标准,改进工作流程,并支持团队交付高质量的环境,强化游戏玩法、叙事和技术限制。您将在塑造我们的世界外观、感觉和开发过程中的演变方面发挥关键作用。

这个职位适合能够独立工作的候选人

查看英文原文

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.

Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.

To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc. If you receive a suspicious email or message, please do not respond and report it immediately to us.

Team: Metaverse Cell
Location: Hong Kong or Remote (Preferred: UTC +6 to UTC +10 – works well with Hong Kong hours)
Reports to: Art Director

The Role

We’re looking for a full-time, onsite or remote Senior Game Environment Artist to join our team and help create compelling environments for our interactive experiences. In this role, you’ll collaborate closely with the art director, concept artist, tech artist, programmers, and fellow artists to take environments from early concept through final in-engine implementation, with a strong focus on visual quality, performance, and gameplay readability.

As a senior artist, you’ll balance hands-on production with creative problem-solving, help establish visual standards, improve workflows, and support the team in delivering high-quality environments that reinforce gameplay, storytelling, and technical constraints. You’ll play a key role in shaping how our worlds look, feel, and evolve throughout development.

This role is ideal for someone who can work independently when needed, communicates clearly across disciplines, and enjoys taking ownership of environment quality and art pipelines.

What You'll Do

  • Create high-quality 3D environments from concept through final in-engine implementation, including architecture, props, and set dressing
  • Build, optimize, and maintain assets for real-time performance while preserving strong visual quality
  • Assemble, light, and implement environments in Unity
  • Collaborate with the art director, concept artist, and tech artist to define and maintain the visual direction
  • Work closely with programmers to ensure environments meet technical and performance requirements
  • Contribute to world-building through strong composition, lighting, materials, and mood
  • Maintain clean, well-organized assets and follow established pipelines and performance guidelines
  • Provide constructive feedback and act as a knowledge base and mentor for other artists
  • Help maintain production pipelines while meeting schedules and deadlines
  • Contribute to defining and improving environment art pipelines and best practices
  • Set and uphold visual benchmarks and quality bars

What We’re Looking For

  • 3+ years of professional experience as an Environment Artist in games, with at least one shipped title
  • A strong portfolio demonstrating environment art skills, including modeling, texturing, composition, and in-engine implementation
  • Proficiency with major 3D content creation tools such as 3ds Max, Maya, or Blender, along with experience using ZBrush and the Adobe texturing suite
  • Strong understanding of environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling
  • Solid knowledge of environment art workflows, including modular asset creation, optimization, and real-time constraints
  • Working knowledge of physically based rendering (PBR) workflows
  • Proven ability to create high-quality 3D assets, including hero props, with strong attention to detail
  • Ability to balance visual quality with technical constraints and performance requirements
  • Experience working with modern game engines, particularly Unity (Unreal experience considered transferable)
  • Strong communication skills, with professional proficiency in spoken and written English
  • Experience collaborating effectively across disciplines in a team environment
  • Comfort working remotely, independently, and across multiple time zones
  • A genuine passion for games and interactive experiences

Pluses

  • Experience contributing to AA or AAA game titles
  • Ability to communicate in Cantonese and/or Mandarin Chinese
  • Experience working across a range of art styles, including stylized, realistic, and anime-inspired
  • Experience and knowledge in hand-paint textures.
  • Interest in or familiarity with sports-themed games or interactive experiences
  • Experience optimizing visual quality and performance for low-power or constrained hardware

We Offer

  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that treasures talents and individual growth.
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field

Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at https://www.nexplayground.com/about.

We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!

Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.

We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.

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