远程工作雷达

初级游戏玩法动画师

Associate Gameplay Animator

其他限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司VOID Interactive
薪资未公开
工作地点Ireland
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Ireland 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

我们是VOID Interactive,畅销第一人称射击游戏《Ready or Not》的开发团队,该游戏在所有平台上已售出超过1300万份。我们是一家完全远程办公的80+人工作室,成员来自世界各地,都是才华横溢的游戏爱好者,致力于为玩家打造卓越的游戏体验。
我们正在寻找一名初级玩法动画师,协助创建高质量、响应迅速的角色动画,让我们的游戏更加生动。你将与设计师、绑定师、程序员和同事动画师一起工作,使用手动关键帧动画和动作捕捉数据,为移动、攀爬、战斗和其他玩法系统做出贡献。你还将有机会通过直接在引擎中实现动画,并向团队中的资深成员学习,提升自己的技术能力。
这是一个适合早期职业动画师的机会,要求具备扎实的基础,对细节有敏锐的观察力,并真正有兴趣创作既看起来出色又在游戏过程中具有响应性的动画。
你的职责包括:
· 为移动、攀爬、战斗和其他玩法系统创建高质量的角色动画
· 使用手动关键帧动画和动作捕捉数据
· 直接在引擎中集成和测试动画
· 使用动画状态机、混合树和动画层级
· 与设计师、绑定师、程序员和同事动画师合作,平衡视觉质量和响应式游戏体验
· 支持动作捕捉拍摄并协助清理动作捕捉数据
· 在上下文中测试动画,并回应开发团队的反馈
· 在高级团队成员的指导下,协助解决动画和实现问题
· 学习并使用专有工具和已建立的动画流程
· 为动画工作流程和整体游戏体验的持续改进做出贡献
你将为团队带来的:
· 1年以上专业制作经验,或同等水平的初级、实习或游戏开发经验
· 熟练掌握Autodesk Maya,包括动画层级和Graph Editor
· 对真实身体力学、重量、时间节奏和角色表演有深刻理解
· 了解动画如何支持响应式和吸引人的游戏体验
· 作品集或演示视频,展示你的角色动画技能
· 优秀的沟通和协作能力

查看英文原文

We’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.
We’re looking for an Associate Gameplay Animator to help create high-quality, responsive character animations that bring our games to life. Working alongside designers, riggers, programmers, and fellow animators, you’ll contribute to locomotion, traversal, combat, and other gameplay systems using both hand-keyed animation and motion capture data. You’ll also have the opportunity to develop your technical skills by implementing animations directly in-engine and learning from experienced members of the team.
This is a great opportunity for an early-career animator with strong fundamentals, a keen eye for detail, and a genuine interest in creating animations that both look great and feel responsive during gameplay.
Your responsibilities will include:
· Creating high-quality character animations for locomotion, traversal, combat, and other gameplay systems
· Working with both hand-keyed animation and motion capture data
· Integrating and testing animations directly in-engine
· Working with animation state machines, blend trees, and animation layers
· Collaborating with designers, riggers, programmers, and fellow animators to balance visual quality with responsive gameplay
· Supporting motion capture shoots and assisting with motion capture data cleanup
· Testing animations in context and responding to feedback from the wider development team
· Assisting with troubleshooting animation and implementation issues under the guidance of senior team members
· Learning and working with proprietary tools and established animation pipelines
· Contributing to the continued improvement of animation workflows and overall gameplay quality
What you'll bring to the team:
· 1+ years of professional production experience, or equivalent junior, internship, or game development experience
· Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
· A strong understanding of realistic body mechanics, weight, timing, and character performance
· An understanding of how animation supports responsive and engaging gameplay
· A portfolio or demo reel demonstrating your character animation skills
· Excellent communication and collaboration skills
· A detail-oriented approach to your work
· A willingness to receive feedback, continue learning, and develop your technical skills
· The ability to work effectively within a collaborative, remote-first team
Bonus points if you have:
· Experience using Unreal Engine or Unity
· Familiarity with MotionBuilder
· Experience working with and cleaning up motion capture data
· Familiarity with gameplay animation systems and in-engine implementation
· A love of playing and creating video games
Please note: For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.
Salary: DOEOriginally posted on Himalayas

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