远程工作雷达

助理电影动画师

Associate Cinematic Animator

其他限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司VOID Interactive
薪资未公开
工作地点Ireland
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Contractor
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Ireland 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

我们是VOID Interactive,畅销第一人称射击游戏《Ready or Not》的开发团队,该游戏在所有平台上已售出超过1300万份。我们是一家完全远程办公的80+人工作室,成员来自世界各地,拥有出色的专业技能,热爱游戏并致力于为玩家打造卓越的体验。

我们正在寻找一名初级影视动画师加入团队,协助制作引人入胜的游戏内过场动画和剧本叙事片段。你将使用手动关键帧动画和动作捕捉数据,与经验丰富的动画师及其他专业人员合作,使角色和叙事时刻栩栩如生。

这是一次为早期职业动画师提供的绝佳机会,要求具备扎实的动画基础、对影视叙事的敏锐洞察力,并有意愿在一个支持性、协作性的团队中提升自己的技能。

你的职责包括:
· 为游戏内的小片段、过场动画和剧本叙事片段制作高质量的角色动画
· 使用手动关键帧动画技术和动作捕捉数据
· 在Unreal Engine中直接整合、测试和优化动画
· 使用工具和系统,如Sequencer、动画蒙太奇、动画层级和Unreal影视插件
· 与设计师、绑定师、程序员和同行动画师合作,平衡视觉质量与技术及游戏性需求
· 制作能增强叙事片段情感和冲击力的角色表演
· 协助动作捕捉拍摄、数据处理和动画清理
· 在高级团队成员的支持下解决动画和实现问题
· 积极回应反馈并迭代工作以达到理想的创意成果
· 学习并适应专有工具、流程和工作流

你将为团队带来的:
· 1年以上专业制作经验,或通过实习、初级职位或相关游戏开发项目获得的同等经验
· 熟练掌握Autodesk Maya,包括动画层级和Graph Editor
· 对真实身体力学、重量、时间节奏和运动有扎实的理解
· 对角色身体和面部表演有理解
· 熟悉电影摄影的原则和视觉语言
· 对细节有敏锐的观察力,并致力于产出高质量的工作
· 良好的沟通和协作能力
· 愿意重新学习和适应新工具与流程

查看英文原文

We’reVOID Interactive, the kick-ass team behind the best-selling FPS game Ready or Not, which has sold over 13 million copies across all platforms. We’re a fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.

We’re looking for an Associate Cinematic Animator to join our team and help create compelling in-game cinematics and scripted story sequences. You’ll work with both hand-keyed animation and motion capture data, collaborating with experienced animators and other disciplines to bring characters and narrative moments to life.
This is a great opportunity for an early-career animator who has strong animation fundamentals, an eye for cinematic storytelling and a genuine interest in developing their skills within a supportive, collaborative team.
Your responsibilities will include:
· Creating high-quality character animation for in-game vignettes, cinematics and scripted story sequences
· Working with both hand-keyed animation techniques and motion capture data
· Integrating, testing and refining animations directly within Unreal Engine
· Working with tools and systems such as Sequencer, animation montages, animation layers and Unreal cinematic plug-ins
· Collaborating with designers, riggers, programmers and fellow animators to balance visual quality with technical and gameplay requirements
· Creating character performances that strengthen the emotion and impact of narrative sequences
· Assisting with motion capture shoots, data processing and animation cleanup
· Troubleshooting animation and implementation issues with support from senior team members
· Responding constructively to feedback and iterating on work to achieve the desired creative result
· Learning and adapting to proprietary tools, pipelines and workflows
What you'll bring to the team:
· 1+ years of professional production experience, or equivalent experience gained through an internship, junior position or relevant game-development projects
· Strong working knowledge of Autodesk Maya, including animation layers and the Graph Editor
· A solid understanding of realistic body mechanics, weight, timing and movement
· An understanding of character body and facial performance
· Familiarity with the principles and visual language of cinematography
· A strong eye for detail and a commitment to producing high-quality work
· Good communication and collaboration skills
· A willingness to receive feedback, learn from senior team members and continue developing your craft
· The ability to work independently within a collaborative, remote-first environment
Bonus points if you have:
· Experience working with Unreal Engine or Unity
· Familiarity with MotionBuilder
· Experience cleaning up and refining motion capture data
· Experience implementing animation within a game engine
· A love of playing and creating video games
Please note:For Irish residents, this role is offered as a full-time employee position. For applicants based outside of Ireland, the role will be offered on a contractor basis. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of where you are located. If you are outside our company’s home base, that’s okay with us.
Salary: DOEOriginally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

初级游戏玩法动画师

VOID InteractiveIrelandContractor今天
其他限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡

← 返回全部职位