高级渲染工程师 - MPG - 完全远程,位于英国或欧盟
Senior Rendering Engineer - MPG - Fully remote from the UK or the EU
MPG 是一家联合开发和全开发工作室,与领先的视频游戏工作室合作,为其定制引擎:新的渲染功能、高性能和图形系统,可跨 AAA 游戏、实时模拟和 XR 扩展。你将深入专有代码库,针对 PC、次世代主机和 Mac 编写底层引擎代码,使用 DirectX 12、Vulkan 和 Metal。没有编辑器脚本,没有粘合工作。这是我们在《星空》和其他技术要求高的项目中交付的帧时间工程。
要求
- 在渲染或引擎工程方面有可证明的经验,有为 AAA 游戏、电影/VFX、XR 或模拟交付渲染系统的经验
- 熟练掌握现代 C++,并能自信地编写和调试着色器(HLSL、MSL 或 GLSL)
- 有 Metal、DirectX 12、Vulkan 或 GNM/GNMX 的生产环境经验,并愿意学习其他技术
- 了解管线:光栅化、计算,以及对硬件加速光线追踪的理解
- 熟悉现代技术:PBR、GI、环境光遮蔽、体积效果和后期处理(抗锯齿、HDR、色调映射、运动模糊)
- 能够进入不熟悉的代码库并做出合理的工程技术决策
- 扎实的 3D 数学基础,以及撰写其他工程师愿意阅读的技术文档的能力
加分项
- 具有网格着色管线(DX12、Vulkan、Metal)的实际经验
- 熟悉现代硬件差异,包括主机和 Apple Silicon 统一内存架构
- 接触过光线追踪或计算驱动的渲染
● Unreal Engine 源码修改
你将做什么
- 将美术团队的愿景转化为可交付、可扩展的渲染技术
- 在 PC、主机和 Mac 上构建和改进高性能渲染功能
- 分析并解决 GPU/CPU 瓶颈:利用率、瓦片内存压力、间接调度开销、带宽
- 使用现代管线技术:GPU 驱动的剔除、间接命令缓冲区和无绑定架构
- 为基于现代 API 特性和内存堆的 GPU 内存管理做出贡献
- 扩展主要引擎(包括 Unreal 源码)和自定义 C++ 架构
- 福利
我们的福利
灵活工作:在远程办公成为常态之前就已支持远程办公,核心工作时间兼顾出色的工作成果和真实的生活。
支持与健康:心理健康急救员,通过 Myndup 提供的心理咨询和辅导,以及私人医疗保险,帮助你保持健康和获得支持。
薪酬待遇
查看英文原文
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
- Demonstrable experience in rendering or engine engineering, shipping rendering systems for AAA, film/VFX, XR or simulation
- Solid experience with modern C++ and confident shader authoring and debugging (HLSL, MSL or GLSL)
- Production experience with one of Metal, DirectX 12, Vulkan or GNM/GNMX and the appetite to pick up others
- Working knowledge of the pipeline: rasterization, compute and an understanding of hardware-accelerated ray tracing
- Familiarity with modern techniques: PBR, GI, ambient occlusion, volumetrics and post-processing (AA, HDR, tone mapping, motion blur)
- Comfortable dropping into unfamiliar codebases and making sound technical decisions
- Solid applied 3D maths, plus technical writing other engineers actually want to read
Bonus Points
- Practical experience with mesh shading pipelines (DX12, Vulkan, Metal)
- Familiarity with modern hardware variations, including console and Apple Silicon unified memory architectures
- Exposure to ray tracing or compute-driven rendering
● Unreal Engine source modifications
What You'll Do
- Turn the art team's vision into shippable, scalable rendering technology
- Build and improve high-performance rendering features across PC, console and Mac
- Profile and resolve GPU/CPU bottlenecks: occupancy, tile memory pressure, indirect dispatch overhead, bandwidth
- Work with modern pipeline techniques: GPU-driven culling, indirect command buffers and bindless architectures
- Contribute to GPU memory management built on modern API features and memory heaps
- Extend major engines (including Unreal source) and custom C++ architectures
Benefits
Our Benefits
Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
Role Information: EN
Studio: The Multiplayer Group
Location: Europe, United Kingdom
Area of Work: Game Development
Service: Create
Service Type: Code
Employment Type: Permanent Fully Remote
Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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Originally posted on Himalayas