资深后端工程师 - MPG - 英国或欧盟全远程
Principal Backend Engineer - MPG - Fully remote from the UK or the EU
在 The Multiplayer Group (MPG),我们通过 Co-Dev 和 Full-Dev 合作伙伴关系打造世界级的多人游戏体验。
我们以人为本的文化支持一个多元化、全球化的团队,在友好且灵活的工作环境中共同发展。由于团队遍布全球,我们重视连接——无论是在线还是面对面。回馈社会是我们核心价值观的一部分,重点关注本地社区、教育和可持续发展。
我们正在寻找一位经验丰富的全职远程首席后端工程师。你需位于英国或欧盟地区,并与 MPG 的后端工程师团队合作,推动行业领先游戏项目的后端服务交付和部署。你将作为外部 Co-Dev 客户的关键工程联系人,与技术总监和组长协作,设计在技术理想主义与生产务实之间取得平衡的解决方案。
你将定义主要游戏产品的技术架构,确保实现质量,并指导工程团队。我们也在扩大 AWS 认证工程师的队伍——加入我们后,你可以使用学习与发展预算来备考认证。
要求
- 具有游戏开发经验,成功发布多款具有高并发用户数的游戏(或类似产品)
- 具有构建高并发用户量(数十万)分布式应用的实战经验,最好有已发布作品或强大的压力测试经验
- 具有至少一种语言(Java、Golang、C#、C++、Kotlin)的生产环境经验;具备 Python、Node.js 和 React 经验者优先
- 熟悉数据库,能够有效操作 SQL 和 NoSQL 数据库
- 具有云平台(Amazon Web Services、Google Cloud、Microsoft Azure)的实战经验;拥有 AWS 专业认证者优先
- 具有使用基础设施即代码工具(如 Terraform)构建后端基础设施的经验
- 具有使用 Kubernetes 和 Docker 构建可扩展产品的经验
- 能够根据规格独立设计和架构在线服务
- 能够冷静应对变化并管理多个可能涉及机密的信息
- 优秀的时间管理能力,能够独立工作
- 清晰有效的沟通能力,能够与非技术人员讨论技术策略,并适应客户需求
- 具有构建…
查看英文原文
At The Multiplayer Group (MPG), we create world-class multiplayer experiences through Co-Dev and Full-Dev partnerships.
Our people-first culture supports a diverse, global team in a welcoming and flexible work environment. With teams spread worldwide, we prioritise connection—both online and in person. Giving back is central to who we are, with a focus on local communities, education, and sustainability.
We are looking for a highly experienced, fully remote Principal Backend Engineer. You’ll be UK or EU based and you’ll be working in a team of backend engineers across MPG to drive the delivery and deployment of backend services for industry-leading game projects. You will act as a key engineering contact for external co-dev clients, collaborating with the Technical Director and Lead to architect solutions that balance technical idealism with production pragmatism.
You will define the technical architecture for major game titles, ensure implementation quality, and mentor the engineering team. We’re also growing our pool of AWS Certified engineers - and we encourage you to study for the certification using your Learning & Development budget when you join us.
Requirements
- Experience in game development and having shipped multiple live games (or similar products) with a high concurrent user count
- Proven experience architecting distributed applications with a high concurrent user base (hundreds of thousands), ideally proven with a released title or robust load tests
- Production experience with at least one of Java, Golang, C#, C++, Kotlin; experience with Python, Node.js and React is desirable
- Solid database experience, with the ability to work effectively with both SQL and NoSQL databases
- Proven experience with cloud platforms: Amazon Web Services, Google Cloud and Microsoft Azure; having an AWS Certification (Professional level) would be advantageous
- Proven experience building backend infrastructure using infrastructure as code tools, e.g. Terraform
- Proven experience using Kubernetes and Docker to build products at scale
- Ability to autonomously architect and design online services based on a specification
- Ability to navigate changes calmly and manage multiple pieces of potentially confidential information
- Excellent time management and ability to work autonomously
- Clear and effective communicator with the ability to discuss technical strategy with non-technical stakeholders and adapt to client needs
- Experience building CI/CD pipelines from scratch or improving existing client solutions
- Awareness of security/cheating implications of technology choices
- Experience using Gen AI for code generation
Beneficial
- Deep expertise in at least one relevant area of backend technology, e.g. DevOps, Microservices, Cloud Architecture
- Understanding of how a backend service integrates with the game - experience with Unreal or Unity would be useful but not required
- An understanding of how to use LLMs to process and query structured and unstructured data
Responsibilities
- Individual contribution: architect systems, write code, deployments, etc.
- Act as the engineering contact point between MPG and the client, working alongside the Project Manager and Engineering Leadership
- Translate client requirements into tasks for yourself and team members
- Make the right trade-offs to design systems based on performance, time, and budget
- Mentor and delegate pieces of work to other team members to help develop them as engineers
- Create estimated cost spreadsheets for online services based on projected concurrent users
- Cultivate engineering best practices across teams: modular design, code quality, testing
- Work with the Lead and Production to communicate risks, benefits, and future roadmaps
- Active mentorship of the engineering team towards professional accreditation (e.g., AWS Certification) and technical leadership.
Benefits
Our Benefits
Flexible working: Remote-friendly long before it was the norm, with core hours that support both great work and real life.
Support & wellbeing: Mental health first-aiders, therapy and coaching via Myndup, plus private medical insurance to help you stay healthy and supported.
Pension & life cover: A strong pension plan and life insurance to support your future and protect your family.
Time for you: Minimum 25 days’ holiday, a paid winter break, and 3 volunteering days each year to give back to causes you care about.
Parental leave: Family-first policies that support parents and caregivers with flexibility and balance.
Levelling up: Annual L&D budget, expert talks, game jams, and mentoring opportunities to help you grow your skills and career.
Role Information: EN
Studio: The Multiplayer Group
Location: Europe, United Kingdom
Area of Work: Game Development
Service: Create
Service Type: Code
Employment Type: Permanent Fully Remote
Working Pattern: Full Time
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
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Originally posted on Himalayas