远程工作雷达

技术艺术家 - 人才库

Tech Artist - Talent Pool

设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司ARVORE
薪资未公开
工作地点Brazil
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Brazil 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

我们是ARVORE,一家专注于虚拟现实内容创作的初创公司
ARVORE正在寻找一位技术能力强、富有创造力的成员加入我们的团队。你将有机会参与创新的沉浸式和叙事驱动的XR体验开发,以高度的创意自由度进行迭代和原型设计,并有机会引导部分项目的方向
我们的流程强调团队合作、敏捷性和跨学科协作。我们寻找一位充满热情、自我驱动、态度积极、真正乐于团队合作的人,喜欢分享知识并愿意向他人学习。我们欢迎解决问题的人,那些不怕尝试和失败并准备好创造新事物的人

职位描述
Tech Artists负责在游戏开发中连接创意、编程和工程团队之间的差距。必须同时具备两个领域的同等知识,以确保所有需求得到满足

主要跨职能工作内容:

  • 在Unity引擎中开发和实现端到端的UI解决方案(布局、动画和引擎内集成);
  • 使用UI Toolkit和/或uGUI(Canvas、UGUI元素、插件)将线框图和视觉布局转化为功能界面;
  • 创建和应用UI材质、着色器和视觉效果以提升可用性、手感和整体“趣味性”;
  • 将UI系统与游戏逻辑、数据结构和游戏内事件集成;
  • 识别并修复UI错误,同时确保视觉一致性、质量和性能标准;
  • 在整个开发周期中与设计师和程序员紧密合作;
  • 确保UI在目标平台上的可扩展性、响应性和优化;
  • 在必要时维护和记录UI工作流程和实现标准

必备条件:

  • 熟练使用Unity、UI Toolkit和/或uGUI,以及基于事件或模式(如MVC/MVP/MVVM)的UI架构;
  • 熟悉Unity引擎中的UI材质和着色器;
  • 有将UI系统与游戏逻辑集成的实际经验;
  • 对视觉细节和交互质量有高度关注;
  • 能够调试、优化和维护UI性能

加分项:

  • 有Unity VFX Graph和UI动画(Animator、DOTween或类似工具)的经验;
  • 了解多种游戏引擎者优先;
  • 有使用Figma工作流的经验;
  • 熟悉C#;
查看英文原文

We are ARVORE, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.
MAIN CROSS-FUNCTIONAL ACTIVITIES:

  • Developing and implementing end-to-end UI solutions in Unity Engine (layout, animation, and in-engine integration);
  • Translate wireframes and visual layouts into functional interfaces using UI Toolkit and/or uGUI (Canvas, UGUI elements, Plugins);
  • Creating and applying UI materials, shaders, and visual effects to enhance usability, feel, and overall “juiciness”;
  • Integrating UI systems with gameplay logic, data structures, and in-game events;
  • Identifying and fixing UI bugs while ensuring visual consistency, quality, and performance standards;
  • Collaborating closely with designers and programmers throughout the entire development cycle;
  • Ensuring UI scalability, responsiveness, and optimization across target platforms;
  • Maintaining and documenting UI workflows and implementation standards when necessary.

MUST HAVE:

  • Solid experience with Unity, UI Toolkit and/or uGUI, and UI architecture based on events or patterns such as MVC/MVP/MVVM;
  • Strong understanding of UI materials and shaders within Unity Engine;
  • Proven experience integrating UI systems with gameplay logic;
  • Strong attention to visual detail and interaction quality;
  • Ability to debug, optimize, and maintain UI performance.

NICE TO HAVE:

  • Experience with Unity VFX Graph and UI animations (Animator, DOTween or equivalent);
  • Knowledge of multiple Game Engines is desirable.
  • Experience working with Figma workflows;
  • Knowledge of C#;
  • Understanding of UI architecture best practices and scalable systems;
  • Passion for games and interactive experiences.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

声音设计师 | 人才库

ARVOREBrazilFull Time今天
设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

创意总监 | 人才库

ARVOREBrazilFull Time今天
设计市场运营限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

← 返回全部职位