远程工作雷达

声音设计师 | 人才库

Sound Designer | Talent Pool

设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司ARVORE
薪资未公开
工作地点Brazil
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Brazil 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

我们是ARVORE,一家专注于虚拟现实内容创作的初创公司
ARVORE正在寻找一位技术能力强、富有创造力的成员加入我们的团队。你将有机会参与创新的沉浸式和叙事驱动的XR体验开发,以高度的创意自由度进行迭代和原型设计,并有机会引导其中一些项目的方向。
我们的流程强调团队合作、敏捷性和跨学科性。我们希望找到一位充满热情、自我驱动力强、态度积极、真正具备团队精神的人,喜欢分享知识,并乐于向他人学习。我们欢迎解决问题的人,那些不怕尝试和失败、准备好创造新事物的人。

职位描述
ARVORE的音效设计师负责为我们的游戏创建沉浸式且引人入胜的声音体验。该职位与开发团队紧密合作,利用其在音效设计方面的专业知识来提升游戏的叙事、氛围和玩法。你的职责包括创建有影响力的音效,并高效地将这些元素整合到游戏环境中。此外,音效设计师会积极参与原型设计和评审阶段,确保项目各个方面的声音质量和一致性。

主要跨职能工作内容:

  • 设计高质量的游戏内音频资源和补充音频内容,以及规划、创建和实现游戏音频系统。
  • 与导演、制作人和技术/创意团队合作,理解项目对声音的愿景和需求。
  • 与外部音频团队协作,作为他们与项目团队之间的联络人。
  • 使用中间件工具实现和混合动态音频系统。
  • 通过选择最佳扩展名和压缩格式来提高音频质量并减小文件大小,从而确保每个项目在不牺牲音质的前提下达到优化的大小。
  • 系统化地记录项目中所有与音频相关的信息,确保团队在需要时能够方便地查阅。

必备条件:

  • 在创建互动数字体验的原创音效方面有丰富经验,使用过如合成和拟声等工具。
  • 有使用中间件和动态音频的经验,如FMOD和MetaSounds。
  • 熟悉压缩和音频文件格式
查看英文原文

We are ARVORE, a startup in the virtual reality content creation scene.
ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.
Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.
JOB DESCRIPTION
The Sound Designer at ARVORE is responsible for creating immersive and engaging sound experiences for our games. This professional works closely with the development team, using their expertise in sound design to enhance the narrative, atmosphere and gameplay of games. Your responsibilities include creating impactful sound effects, and efficiently implementing these elements into the game environment. Furthermore, the Sound Designer actively participates in the prototyping and review phases, ensuring sound quality and cohesion in all aspects of the projects.
MAIN CROSS-FUNCTIONAL ACTIVITIES:

  • Design high-quality in-game audio assets and supplementary audio content, as well as planning, creating, and implementing game audio systems.
  • Collaborate with directors, producers, and technical/creative teams to understand the vision and requirements for the project's sound.
  • Facilitate collaboration with external audio teams, serving as a liaison between them and your project's team.
  • Use middleware tools to implement and mix dynamic audio systems.
  • Enhance the quality and reduce the size of audio files by selecting optimal extensions and compression formats, thereby ensuring each project achieves optimized size without compromising sound quality.
  • Comprehensively document all audio-related information within a project in a structured manner, ensuring ease of access for the team to reference when needed.

MUST HAVE:

  • Vast experience in creating original sound effects for interactive digital experiences, using tools like synthesis and foley.
  • Experience in working with middleware and dynamic audio, using tools like FMOD and MetaSounds.
  • Knowledge about compression and audio file formats and how to optimize them.
  • Experience in mixing and mastering audio for interactive media.

Originally posted on Himalayas

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