高级技术动画师 - 自由职业
Senior Technical Animator - Freelance
加入CI Games,成为塑造游戏未来的一部分。随着我们踏上一项雄心勃勃的战略路线图,计划在2026-2028年推出重磅作品,我们正在寻找一位才华横溢且专注的高级技术动画师,帮助我们打造吸引全球玩家的突破性体验。
主要职责:
技术实现与动画系统(Unreal)
- 作为核心成员参与Unreal动画技术,协助实现和维护角色流程和运行时系统的整体技术愿景。
- 在Unreal Engine中设计和维护复杂的动画系统,重点在于Animation Blueprints和Control Rig。
- 参与新角色的集成,实现其物理和布料资源,并优化其LOD。
- 研究并原型化新技术,以提升动画质量和团队工作流效率。
角色与流程支持(Maya)
- 参与创建符合我们艺术和游戏玩法愿景的高质量角色和武器绑定,使用我们的内部Maya绑定工具。
- 对高密度角色进行皮肤绑定,确保最佳变形效果
- 修改和调整基于Python的绑定定义,以满足特定角色需求,同时保持代码库的一致性
- 与工程师合作解决复杂的技术挑战,确保所有动画系统的性能和稳定性。
协作与指导
- 为初级和中级技术动画师提供技术指导和反馈,促进他们的技能和成长。
- 与技术动画主管和导演紧密合作,将艺术需求转化为稳健的技术解决方案。
- 记录技术动画流程的最佳实践,确保所有项目的一致性和质量。
- 每日跟踪进度,并协助评估和安排后续任务
关键要求:
- 5年以上技术动画经验,有在高级职位上的成功记录。
- 至少参与过一个AA+级别游戏的技术动画工作。
- 对Unreal Engine有专家级掌握,特别是Animation Blueprints、状态机和Control Rig。
- 对动态资产类型有扎实了解,尤其是物理和布料资源。
- 具备Maya角色绑定和皮肤绑定的实战技能,用于真实角色。
- 熟练使用Python工具编程。
- 出色的沟通能力和团队协作精神
查看英文原文
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide.
Key Responsibilities:
Technical Implementation & Animation Systems (Unreal)
- Act as a key contributor to Unreal animation technology, helping to implement and
maintain the technical vision for character pipelines and runtime systems.
- Design and maintain complex animation systems within Unreal Engine, with a heavy
focus on Animation Blueprints and Control Rig.
- Contribute to the integration of new characters by implementing their Physics and
Cloth assets, and fine-tuning their LODs.
- Research and prototype new techniques to enhance animation quality and workflow
efficiency for the wider team.
Characters & Pipeline Support (Maya)
- Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.
- Skinning high density characters with optimal deformation
- Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent
- Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.
Collaboration & Mentorship
- Provide technical guidance and feedback to junior and mid-level technical
animators, fostering their skills and growth.
- Collaborate closely with the Technical Animation Lead and Director to translate
artistic needs into robust technical solutions.
- Document best practices for the technical animation pipeline to ensure consistency
and quality across all projects.
- Track your progress on a daily basis and help evaluating and scheduling upcoming
tasks
Key Requirements:
- 5+ years of experience in technical animation, with a proven track record in a senior capacity.
- Shipped at least one AA+ title in a technical animation capacity.
- Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.
- Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.
- Proven skills in Maya character rigging and skinning for realistic characters.
- Strong proficiency with python tools programming.
- Outstanding communication skills and the ability to collaborate effectively with artists and engineers.
Desirable:
- Proficiency in C++
- Experience with procedural animation techniques
- A deep passion for and expertise in the Action-RPG or Soulslike genre
What we offer:
- 5 months freelance contract with immediate start
- Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
- An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
- A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
Originally posted on Himalayas