高级UI程序员
Senior UI Programmer
公司
Torn Banner Studios 是一家位于加拿大多伦多的独立游戏开发工作室,成立于2010年。我们最初凭借《骑士:中世纪战争》这款销量数百万份的游戏崭露头角,重新定义了游戏中的近战战斗。此后,我们持续成长和创新,推出了《骑士2》以及最近的《地狱已满2》。如今,我们的团队约有100名开发者,致力于打造独特、具有挑战性且有趣的游戏体验。
职位描述
作为UI程序员,你将在设计和交付我们多人现实战斗游戏的用户界面和用户体验方面发挥关键作用。你将负责游戏中UI系统和功能的开发,与程序员、设计师、艺术家和QA紧密合作,构建响应迅速、直观、性能良好且符合游戏现实美学的界面。
你将参与从即时游戏UI和HUD系统到菜单、设置、多人功能以及支持它们的基础技术的各个方面。
注意:虽然此职位可以远程工作,但候选人必须是安大略省或魁北克省的居民,或愿意迁至安大略省。
职责
- 负责游戏UI系统和玩家体验的开发与持续改进。
- 与玩法、系统、设计、美术和QA团队合作,设计并实现强大、响应迅速的UI功能。
- 编写清晰、可维护、高性能且文档齐全的代码。
- 构建支持大规模多人游戏需求的UI,包括动态游戏状态、玩家信息、团队沟通、目标、装备和其他实时系统。
- 调试、分析和优化UI功能,以确保在目标平台上的流畅性能。
- 与UI/UX设计师和艺术家紧密合作,将设计和视觉概念转化为精美的功能性游戏功能。
- 在整个项目中建立并维护UI编程的标准、模式和最佳实践。
- 创建和维护技术文档,并清晰地传达UI系统的功能、限制和技术约束。
- 与更广泛的编程团队合作,识别技术挑战并开发创造性的、可维护的解决方案。
- 为改进用于创建和维护UI的工具、工作流程和开发实践做出贡献。
- 主动发现提升可用性和性能的机会。
查看英文原文
The Company
Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
The Role
As a UI Programmer, you will play a key role in designing and delivering the user interface and user experience for our multiplayer realistic combat game. You’ll take ownership of UI systems and features across the game, working closely with programmers, designers, artists, and QA to build interfaces that are responsive, intuitive, performant, and consistent with the game’s grounded aesthetic.
You’ll contribute to everything from moment-to-moment gameplay UI and HUD systems to menus, settings, multiplayer features, and the underlying technology that supports them.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
- Own the development and ongoing improvement of the game’s UI systems and player-facing experiences.
- Design and implement robust, responsive UI features in collaboration with Gameplay, Systems, Design, Art, and QA teams.
- Write clear, maintainable, performant, and well-documented code.
- Build UI that supports the demands of a large-scale multiplayer game, including dynamic gameplay states, player information, team communication, objectives, equipment, and other real-time systems.
- Debug, profile, and optimize UI features to ensure smooth performance across target platforms.
- Work closely with UI/UX designers and artists to translate designs and visual concepts into polished, functional game features.
- Establish and maintain UI programming standards, patterns, and best practices across the project.
- Create and maintain technical documentation, and clearly communicate the capabilities, limitations, and technical constraints of UI systems.
- Collaborate with the broader programming team to identify technical challenges and develop creative, maintainable solutions.
- Contribute to improving the tools, workflows, and development practices used to create and maintain UI.
- Proactively identify opportunities to improve the usability, performance, reliability, and maintainability of the game’s UI.
Requirements
- 3+ years of professional experience programming video games.
- 1+ years of professional experience developing game UI, ideally on a collaborative, multi-disciplinary team.
- At least 1 shipped game in a UI Programmer capacity
- Solid understanding of game UI/UX principles and a genuine interest in creating intuitive player experiences.
- Experience taking UI features from concept through implementation, iteration, debugging, and polish.
- Strong problem-solving and debugging skills, with an ability to investigate complex technical issues independently.
- Excellent communication and collaboration skills, with the ability to work effectively with programmers, designers, artists, and QA.
- A high degree of self-motivation, ownership, and initiative.
- Comfortable researching unfamiliar technologies and systems
Bonus
- Strong proficiency in C++.
- Proficient with Unreal Engine 5
- Proficient with Common UI, Lyra, Enhanced Input.
- Experience working on live service games post launch
Benefits & Perks
- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.
To see our team, our office and what we do as a company visit
We are Torn Banner Studios .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
· The pay range for this role is $120,000 to $160,000.The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
- Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
- One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
- In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
Originally posted on Himalayas