游戏设计师
Game Designer
Novakid 是一家面向 4-12 岁儿童的快速发展的在线英语学校,也是一家拥有国际投资者和全球抱负的学习游戏公司。自 2017 年以来,我们已发展到拥有 4000+ 名教师,在 50 多个国家为孩子们提供教学,每年交付 490 万节课。
我们正在寻找一位经验丰富的游戏设计师,成为孩子们的快乐大使,创造可以与 Roblox 和 Brawl Stars 竞争的教育游戏和系统,吸引孩子们的注意力。你的工作是让孩子们想要回来,并建立让他们持续回来的系统。
你将…
- 在一个小型跨职能团队中主导游戏设计,打造面向儿童的教育游戏。
- 设计核心循环和即时玩法,确保趣味性优先,同时在过程中进行教学。
- 从概念到发布以及后续迭代,全程负责功能的开发,并对留存率和参与度指标负责。
- 设计入门流程和首次体验,吸引玩家并提高早期留存率。
- 设计并平衡游戏经济系统:货币、来源和消耗、奖励曲线和进度节奏。
- 制定运营计划:赛季、活动、重复循环和可持续的内容节奏。
- 独立撰写可构建的 GDD(游戏设计文档)、产品规格和流程,详细程度足以让开发者、艺术家和设计师执行而无需反复沟通。
- 在发布前定义成功指标,预测功能影响,并与产品经理和分析师一起分析结果。
- 与产品经理合作制定路线图,并提出针对特定指标的功能建议。
- 通过与学术专家合作,确保通过游戏玩法实现教育目标。
- 使用 AI 工具加快开发速度,包括提示生成、语音功能(TTS / 语音到语音)和快速原型设计。
- 运行并从测试中学习:提出 UX 研究的假设,拆解竞争对手,并将洞察转化为游戏玩法改进。
要求
必须具备
- 3 年以上通用游戏设计师经验,最好是在 F2P 移动游戏领域,有强烈的乐趣感,注重留存、参与度和入门流程。
- 具备实际的经济系统设计经验:货币来源和消耗、奖励曲线和平衡。
- 能够独立撰写可构建的 GDD、产品规格和流程,达到足够详细的程度。
- 具备数据分析能力:了解核心 F2P 指标,能对功能的影响形成假设,并能在发布后解读数据。
- 英语流利(至少 B2 级),因为所有会议和文档都是英文的。
优势条件
- 有 Live-ops 经验
查看英文原文
Novakid is a fast-growing online English school for children aged 4–12 and a Learning Games Company with international investors and global ambitions. Since 2017 we've grown to 4,000+ teachers working with kids in 50+ countries, delivering 4.9 million lessons every year.
We're looking for an experienced Game Designer to become an ambassador of fun for kids, create educational games and systems that can compete with Roblox and Brawl Stars for kids' attention. Your job is to make kids want to come back, and to build the systems that keep them coming back.
You will…
- Lead game design in a small cross-functional team building an educational game for kids.
- Design core loops and moment-to-moment gameplay that are fun first and teach along the way.
- Own features end to end, from concept to release and post-launch iteration, and be accountable for retention and engagement metrics.
- Design onboarding and first sessions that hook players and drive early retention.
- Design and balance the game economy: currencies, sources and sinks, reward curves and progression pacing.
- Plan live-ops: seasons, events, recurring loops and a sustainable content cadence.
- Write build-ready GDDs, product specs and flows independently, detailed enough for developers, artists and designers to execute without back-and-forth.
- Define success metrics before launch, predict feature impact, and read the results with the PM and analysts.
- Work with the Product Manager on the roadmap and propose features that target specific metrics.
- Make sure educational goals are met through gameplay by collaborating with academic experts.
- Use AI tools to move faster, including prompting, voice features (TTS / speech-to-speech) and rapid prototyping.
- Run and learn from playtests: propose hypotheses for UX research, deconstruct competitors, and turn insights into gameplay improvements.
Requirements
Must have
- 3+ years as a Generalist Game Designer, preferably in F2P mobile, with a strong sense of fun and a focus on retention, engagement and onboarding.
- Hands-on economy design experience: currency sources and sinks, reward curves and balancing.
- Ability to write GDDs, product specs and flows independently at build-ready detail.
- Analytics fluency: you know the core F2P metrics, can form hypotheses about a feature's impact, and can read the data after launch.
- Excellent English (B2+ minimum), as all meetings and documentation are in English.
Strong advantage
- Live-ops experience: seasons, events, recurring loops and content cadence.
- Experience with EdTech or kids' products.
- AI fluency: strong prompting skills, experience with TTS or speech-to-speech, and using AI for rapid prototyping.
Join us…
- High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
- The chance to create holistic game experiences and significant features from scratch.
- Internal playtesting and UX research support to back your decisions.
- A product with proven market success and a global user base.
- Tangible impact: games that positively influence children's lives worldwide.
If you're a creative, data-driven game designer who knows how to make things fun, and you're excited about educational games, we'd love to hear from you!
We offer…
- Competitive remuneration
- Remote work
- Unlimited holidays
- Bonuses and stock options
Originally posted on Himalayas