出海雷达

中级软件工程师(Unreal Engine 5)

Intermediate Software Engineer (Unreal Engine 5)

开发工程限定地区(需当地身份)
公司Blackbird Interactive
薪资108,000 - 132,000/年 CAD
工作地点Canada
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Full Time
发布时间4 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
We are looking for an Intermediate Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, multiplayer and networking, UI support, and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
Responsibilities

  • Core Gameplay Features – Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • System Design & Architecture – Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Cross-disciplinary Collaboration – Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Performance & Stability – Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Technical Mentorship – Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Continuous Improvement – Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.

Requirements

  • Have 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped at least one commercial game featuring your gameplay contributions.
  • Are passionate about prototyping, polish, and tight player control and feedback loops.
  • Communicate clearly and value cross-functional collaboration.
  • Are comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.

Pluses

  • Experience working on VR platforms, particularly with performance optimization and player input
  • Experience with Gameplay Ability System, MassEntity, or Chaos physics.
  • Contributions to improving build pipelines, CI, or automated gameplay testing.
  • Passion for accessibility, player expression, and inclusive game mechanics.

Originally posted on Himalayas

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