出海雷达

技术艺术负责人

Tech Art Lead

其他限定地区(需当地身份)
公司PlayStation Global
薪资$143,000 - $215,000/年
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间14 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

你是否致力于创造能让玩家形成深度投入社区的游戏?是否希望参与一个充满幽默感、轻松奇幻角色的项目?是否经常思考模块化绑定系统如何实现快速迭代,如何优化DCC流程来赋能艺术家,或如何在实时限制下实现高质量的角色动画?加入teamLFG吧!
作为teamLFG的Tech Art Lead,你将与艺术团队紧密合作,为PlayStation的一个全新世界从前期制作开始打造标志性角色。你能够独立设计出色的角色绑定和高效的美术工作流程,这将让动画师感到欣喜,并有助于打造行业领先的动作游戏!
作为我们紧密协作的艺术团队一员,你将在专业技能与以玩家为中心的理念之间取得平衡,并愿意超越自身职责范围,提升原型体验。帮助构建并交付功能强大且创新的绑定系统,并建立可扩展的流程用于生产。最重要的是,你将与一支有趣、多元、跨学科的团队一起,从零开始打造一个全新的宇宙。
我们寻找那些重视加入以任务为导向的团队、拥有多样化背景、经历、兴趣和观点的候选人。
职责

  • 领导技术艺术领域并定义团队目标,同时在项目早期阶段直接作为个体贡献者参与
  • 建立并管理技术艺术团队,包括对内部技术艺术家进行指导和管理,并监督外部技术艺术工作
  • 与艺术总监紧密合作,探索将团队艺术愿景呈现到屏幕上的创新方法
  • 确保游戏的视觉效果在所有平台(PC、主机)上都具有良好的性能
  • 与项目领导合作,定义并监督技术艺术路线图,跨团队与技术艺术家、动画师和设计师协作以做出这些决策
  • 创建定制工具以提升游戏的视觉保真度和性能。
  • 开发和优化工作流程和流程,以提高生产效率并促进团队协作。
  • 通过展示示例、进行演示和制作相关文档,向艺术团队介绍新功能。
  • 与所有利益相关者进行主动沟通,确保目标一致,并提前管理可能出现的挑战。

必备技能

  • 绑定经验
查看英文原文

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at teamLFG!
As a Tech Art Lead at teamLFG, you’ll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!
As a member of our tight-knit art team, you’ll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.
We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.
RESPONSIBILITIES

  • Lead the Tech Art discipline & define the team’s goals while also contributing directly as an IC in early stages of the project
  • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
  • Work closely with the Art Director to find innovative methods for bringing the team’s artistic vision to screen
  • Ensure visual aspects of the game are performant across all platforms (PC, console)
  • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
  • Create custom tools to enhance the game's visual fidelity and performance.
  • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
  • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
  • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.

REQUIRED SKILLS

  • Experience in rigging workflow & pipeline creation
  • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
  • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
  • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
  • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
  • Experience in managing and resolving stability, performance, and memory issues across different platforms.
  • Experience with Unreal Engine
  • Experience managing external resources effectively
  • Experience shipping across multiple platforms (PC, console)

Nice to have Skills

  • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
  • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision.
  • Ability to create and hook up gameplay VFX assets
  • Experience creating/managing modular environment systems

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.

$143,000—$215,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Originally posted on Himalayas

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