出海雷达

高级游戏动画师

Senior Gameplay Animator

其他未标注地域
公司Wolcen Studio
薪资未公开
工作地点Worldwide
地域资格未标注地域
时区要求日间重叠约 9 小时,基本正常作息
用工类型Contractor
发布时间7 天前
数据来源Himalayas
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Wolcen is looking for a passionate Senior Gameplay Animator interested in working within a multicultural team and with Unreal Engine 5 as we continue developing our next projects (Wolcen 2 and Gods, Death, and Reapers).
This is a remote position.
Please be mindful that we take into consideration only candidates based within European Economical rea.
Responsibilities:
· Create diverse and compelling character animations to enhance gameplay experience.
· Develop animations from scratch or manipulate mocap data for in-game animation.
· Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.
· Identify and report animation-related issues.
· Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.
· Estimate task time and manage deadlines effectively.
· Actively contribute to promoting a transparent and learning culture within the team.
· Anticipate production and technical risks and communicate them early to the relevant stakeholders.
Requirements:
· 5+ years of experience as an Animator in the video game industry.
· Proficiency in Maya and Unreal engine 5
· Strong teamwork and collaboration abilities.
· Deep understanding of body
mechanics and aesthetics.
· Adaptability, flexibility, and openness to change.
· Ability to give and receive constructive criticism.
· Innovative problem-solving skills.
· Strong written and verbal English communication skills.
Nice to have:
· Experience implementing gameplay animation directly in Unreal Engine 5.
· Experience with Unreal Engine 5 animation layering systems and reusable animation logic.
· Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.
· Experience working with mocap data, including clean-up, editing and adaptation for gameplay.
· Professional experience developing action games, ARPGs or combat-heavy titles.
· Experience working autonomously, identifying
problems and proposing solutions without requiring detailed direction.
· Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.
· A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Originally posted on Himalayas

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