出海雷达

中级游戏捕捉艺术家(Unity / Unreal)

Mid- Level Game Capture Artist (Unity / Unreal)

市场运营限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合
公司Keywords Studios Plc
薪资未公开
工作地点United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠仅 1 小时,需熬夜配合
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠仅 1 小时,需熬夜配合。

At Keywords Studios, we turn our passion for games, technology, and interactive storytelling into world-class support for the creators who shape the industry. Since 1998, we’ve grown into a global network of 70+ studios, partnering with the biggest names in gaming across every stage of development — from early concept to launch and live operations.
Our goal is simple: to be the go-to global platform for technical and creative services in the video games industry. We help teams stay agile, scale quickly, and focus on building unforgettable player experiences. With deep expertise across our industry-leading service lines and a worldwide team of specialists, we work side by side with our clients as their trusted partner, providing the talent, technology, and reach needed to bring great games to life.
Role overview
Digital Media Management (DMM), a Keywords Studios company, is a leading full-service digital agency, content studio and incubator specialising in social-first, “always-entertaining” marketing. DMM works with movie studios, television networks, game developers & publishers, streaming services and consumer brands to create groundbreaking social media campaigns via fan activations, innovative content creation, results-driven paid media planning, and strategic influencer-brand partnerships.
We're looking for a Game Capture Artist to join our award-winning team. You'll stage, shoot and scrutinise in-engine shots across specialised development builds to create the best content possible for our clients.
Our client list and fast growth come from a culture of no-waffle and a strong creative focus. The successful applicant will need to live those values and hit the ground running without heavy hand holding.
Key responsibilities:

  • Create high-quality in-engine capture using game development builds and Unity projects. This means setting up cameras, staging scenes and characters, and rendering high-resolution, high-frame-rate footage through the Unity Recorder and, where needed, Unreal's Movie Render Queue
  • Meet capture deadlines, which can sometimes be very tight, and manage your own time efficiently
  • Keep a sharp eye on quality, pushing lighting, post-processing, resolution and detail levels to get the best possible image from each build
  • Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light
  • Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates
  • Edit captured footage in After Effects and Premiere Pro, using editing techniques to make it as exciting as possible
  • Build and maintain reusable capture setups, such as camera rigs, Timeline sequences and lighting presets, to speed up future work
  • Gather high-quality assets (characters, environments, UI, renders) and export them from the engine when needed

Requirements

  • A passionate gamer with a broad appreciation of mobile, PC and console titles
  • A willingness to learn each game and its project setup inside out, and to stay hands-on with it every day
  • Someone who can adapt to game development builds and Unity projects that are always changing, including version updates, new scenes and shifting assets
  • An understanding of game trends and how games are marketed across the gaming landscape
  • Creative problem solving: finding ways around bugs, broken scenes and build issues to get the shot
  • A keen eye for composition, camera movement, lighting and framing
  • An eagerness to develop in-engine cinematography techniques and creative storytelling skills
  • A collaborator who can work efficiently with creative, editorial and client-side development teams
  • Strong proficiency in Unity (essential), including Cinemachine, Timeline, the Unity Recorder and working across URP/HDRP render pipelines
  • Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue and cine cameras (highly desirable)
  • Previous experience in a game capture, in-engine cinematics or trailer production role (essential)
  • Knowledge of Adobe After Effects and Premiere Pro
  • PC proficient, with experience capturing from both PC and mobile builds (Android/iOS)

What do we offer?
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides equal opportunities for all employees and potential employees.
We aim to keep the process transparent and supportive at every step. We appreciate your interest in the role and look forward to getting to know you better throughout the process.
Our recruitment process is fully online and remote. We value each application and review every candidate individually. Our recruitment team will get back to you as soon as they can to inform you about the status of your candidacy. If you're interested in joining our team, we highly encourage you to apply.
#imaginemore
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
Role Information: EN
Studio: Keywords Studios
Location: Europe
Area of Work: Marketing
Service: Engage
Working Pattern: Full Time, Remote
Originally posted on Himalayas

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