出海雷达

Concept Artist / Illustrator

设计限定地区(需当地身份)
公司Epoch Games
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Volunteer
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

我们正在寻找一个有创意和热情的个人加入我们的团队作为一名志愿2D 概念艺术家!在这个志愿职位中,你将被要求为"阿尔塔斯的:分离秩序 (LoA:SO) "制作各种高质量的概念艺术和/或插图作品。有兴趣的申请人必须被告知这是一个长期的志愿项目,因此,你必须准备好在长期内为游戏做出贡献 (然而,由于这是一项未获得报酬的职位,不预计全日投入).可能需要多种不同的概念类型,如角色,生物,景观,建筑等。对于插图工作,你可能会被要求创建将作为游戏中绘画的插图 (并应复制各种中世纪绘画风格).概念艺术和插图应该按需求及时创作;虽然没有确定的时间一个团队成员应该投入到项目中,但预计每个作品都在合理的时间范围内处理。多名申请人可以接受;这份工作不是单一职位。沟通是顺利有效的工作管道的关键。因此,与其他团队成员清晰有效地交流的能力至关重要。对于游戏的设计,创建和开发高质量的草图和快速代 (你可以在纸上完成,但成品必须是数字化的)·基于参考或从零开始创建并开发原始角色,环境和道具概念。·与整个团队参加 Slack (我们使用即时通讯软件)的每周会议。· 提出概念和想法,以便进一步讨论。·创造性地解决问题并找到有效的解决方案来执行角色和环境的外观和感觉。·实现艺术方面与技术限制之间的平衡。· 调整作品风格以满足游戏的艺术方向。· 设定自己的合理期限,确保工作按时完成。最低要求:· 设计和绘画程序的实操了解如 Photoshop,插图师,繁殖或你选择的计划

查看英文原文

We are looking for a creative and passionate individual to join our team as a volunteer 2D Concept Artist!
In this volunteer position, you will be asked to create a variety of high-quality concept art and/or illustrative work for The Lays of Althas: Sundered Order (LoA:SO). Interested applicants must be advised that this is a long-term volunteer project, and as such, you must be ready to contribute to the game on a long-term basis (however, as this is an unpaid position, full-time dedication is not expected). A variety of different concept types, such as characters, creatures, landscape, architecture, etc, may be required. For illustrative work, you may be asked to create illustrations that will be used as in-game paintings (and should replicate various medieval painting styles).
Concept Art and Illustration should be created in a timely manner on demand; while there is no set amount of time that a team member should put into the project, it is expected for each work to be handled within a reasonable timeframe. Multiple applicants may be accepted; this job is not for a single position.

Communication is key to a smooth and efficient working pipeline. Therefore, the ability to communicate clearly and effectively with other team members is essential. It is also important to not afraid to ask and discuss, and find out the solution should any problems arise. We are an English-speaking team, so proficiency in the English language is a must.
What you’ll be doing:

  • Partner with the Art Director and other team members to pioneer the vision of the game.
  • Design, create, and develop high-quality sketches and quick iterations digitally (you can do it on paper but the finished artwork must be digital).
  • Create and develop original concepts of characters, environment, and props based on references or from scratch.
  • Attend weekly meetings with the whole team on Slack (instant messaging software we use for communication).
  • Present concepts and ideas to the team for further discussion.
  • Creatively problem-solve and figure out efficient solutions to executing the look and feel of the character and environment.
  • Achieve a balance between artistic aspects and technical constraints.
  • Adjust the artwork styles to meet the game’s art direction.
  • Set your own reasonable deadlines, and make sure the work is done on time.

Minimum Requirements:

  • Working knowledge of design and drawing programs such as photoshop, illustrator, procreate, or your program of choice.
  • Excellent understanding of art fundamentals: lighting, composition, architecture, human anatomy, etc.
  • Ability to create high-quality concept art and illustrations of characters, creatures, environments, architecture, and more.
  • Ability to give and take feedback professionally and applies it to the art and design.
  • Flexibility and adaptive capabilities. Able to collaborate and work as a part of the team.
  • Fluency in English is a must.

Recommended Requirements:

  • Experience in game design or game developing industry.
  • Shipped 1 or more video game titles.
  • Educational background in art, design, or other related fields
  • Experience in Unreal Engine 5

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:

Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 5 (UE5):

more information about the game, please check out our IndieDb page:

The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

← 返回全部职位