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市场运营未标注地域日间重叠约 2 小时,需偶尔早起或晚睡
公司Keen Software House
薪资未公开
工作地点Czechia
地域资格未标注地域
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间7 天前
数据来源Himalayas
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作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

Greetings!
If you are passionate about building complex sandbox simulation games and would be excited to contribute to projects such as Space Engineers and Space Engineers 2, we would love to hear from you.

You may have looked through our open positions and not found the right fit for your experience. Even if we do not currently have a suitable role available, feel free to send us your English CV/resume and we will keep it on file for future opportunities.
At Keen Software House, we focus almost exclusively on hiring experienced professionals from the video game industry, who shares and upholds our High Standards. We do not hire junior candidates and are generally looking for senior-level specialists with a proven track record of shipping successful games and delivering results in professional game development environments.
Programming
Our engineering teams are divided into Gameplay, Rendering, Engine, and Tools/UI development. We primarily use C# and our proprietary VRAGE3 engine.
We are typically looking for programmers who:

  • Have several years of professional experience in the game industry
  • Have worked on PC and/or console games
  • Have strong C# development experience
  • Have experience working with custom game engines
  • Have contributed to the development of game engine technology and systems

Game Design
For Game Design roles, the strongest candidates usually combine extensive professional game development experience with a deep understanding of Space Engineers. Active players of Space Engineers who genuinely understand the game, its systems, and its community tend to be the most successful in our hiring process.
QA
As with all other departments at Keen Software House, we generally look for candidates with prior experience in the video game industry. Previous game testing or game development experience is typically a requirement for QA positions.
Art
Our Art department includes:

  • 3D Art
  • Character Art
  • Animation
  • 2D/UI Art
  • Concept Art
  • Video Creation

Our artists commonly work with tools such as:

  • 3ds Max
  • ZBrush
  • Photoshop
  • Figma
  • Illustrator
  • Replay Tool

As with all other departments, we primarily look for experienced game industry professionals with a strong portfolio demonstrating work on shipped video game projects.
Remote Work
Although our headquarters are located in Prague, Czech Republic, our team works fully remotely from many different countries around the world.
However, we are generally only able to consider candidates whose time zones allow for a reasonable overlap with Central European Time (CET), enabling effective collaboration with the rest of the team.
General Information
If your profile aligns with our future hiring needs, feel free to send us your resume so we can contact you in the future.
We are always interested in hearing from experienced game developers who enjoy solving difficult problems, taking ownership, pushing their craft forward, and helping us build the next generation of Space Engineers.
Please note that experience outside the video game industry is generally not sufficient for most of our roles.

Originally posted on Himalayas

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