出海雷达

游戏开发者

Game Developer

开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Micro1
薪资$25 - $70/小时
工作地点United States
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型contract
发布时间7 天前
数据来源4dayweek.io
前往 4dayweek.io 查看并投递 →
注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

**Pay:** $25-$70 per hour (USD).

**Role Title:** Game Developer

**Role Type:** Contractor

**Location:** Remote

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

**Scope of Work**

1. Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
2. Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
3. Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
4. Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
5. Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
6. Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
7. Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

**Preferred Qualifications**

1. Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
2. A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
3. Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
4. Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
5. Proven ability to identify and resolve gameplay issues through iterative playtesting.
6. Strong written communication skills for drafting precise task instructions and acceptance criteria.
7. Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

**Compensation Structure**

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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