出海雷达

高级现场服务增长经理

Senior Live Service Growth Manager

市场运营限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司VOID Interactive
薪资未公开
工作地点Ireland
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Contractor
发布时间10 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Ireland 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。

高级直播服务增长经理
我们是VOID Interactive,畅销射击游戏《Ready or Not》的开发团队。我们是一支由才华横溢的成员组成的团队,热爱游戏并一起创造精彩内容。

作为我们的高级直播服务增长经理,你将负责VOID Interactive所有直播服务组合的损益(P&L)和增长策略。你将建立并运行使我们的发行作品在扩展过程中可持续的系统:数据、经济体系和直播运营。

在此职位中,你将负责:
直播服务损益(P&L)管理
· 负责VOID所有直播服务组合的损益,包括已上市的项目和即将发布的新项目。
· 确定直播服务内容如何为玩家和业务创造价值的战略方向,重点关注定制化、身份认同和长期参与度。
· 将玩家行为、留存率和变现信号转化为商业决策:定价、内容节奏、推广策略、优惠设计。
· 向工作室领导层和股东汇报损益表现、预测和战略建议。

经济与变现设计
· 建立可扩展的经济框架,覆盖直播日历:战斗通行证、商店、定价、消耗品、进度、货币。
· 与设计、制作和工程团队合作,设计并推出变现功能,将概念转化为可发布的系统和稳定的更新节奏。
· 协调直播日历中的变现执行:季节性节点、游戏内商品营销、促销活动和特别项目。确保交付现实可行,不过度承诺团队。

数据、分析与基础设施
· 负责VOID数据仓库、归因系统和分析基础设施在直播产品线中的架构和部署。
· 在工作室领导层协调下,主导MMP、BI和CRM平台的供应商评估与选择。
· 定义并建立群体框架、留存报告以及我们在用户获取、变现和参与度方面衡量的核心KPI。
· 以球员教练的身份运行分析职能。编写查询、构建仪表盘,然后根据业务需求逐步扩大团队。

玩家洞察与跨职能合作
· 密切关注玩家反馈和表现信号。观察付费内容如何影响满意度、留存率和情绪,并在数据提示时调整计划。
· 与市场和发行团队合作,制定用户获取、生命周期和定价策略。
· 设定工作模式

查看英文原文

Senior Live Service Growth Manager
We'reVOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not.We'remade up of some seriously talented individuals who love games andcreatingawesome content together.
As our Senior Live Service Growth Manager, you’ll own the P&L and growth strategy across VOID Interactive’s live service portfolio. You’ll build and run the systems that make our publishing slate sustainable as it scales: data, economy, and live operations.
In this role, you'll be expected to: 
Live Service P&L Ownership
· Own the P&L across VOID’s live service portfolio, including titles already in market and projects entering launch.
· Set the strategic direction for how our live service content creates value for players and the business, with real emphasis on customisation, identity, and long-term engagement.
· Translate player behaviour, retention, and monetisation signals into commercial decisions: pricing, content cadence, promotion strategy, offer design.
· Present P&L performance, forecasts, and strategic recommendations to studio leadership and ownership.
Economy andMonetisationDesign
· Build economy frameworks that scale across the live calendar: battle passes, stores, pricing, consumables, progression, currency.
· Design and ship monetisation features alongside design, production, and engineering, turning concepts into shippable systems and a steady content cadence.
· Coordinate monetisation execution across the live calendar: seasonal beats, in-game merchandising, promotions, special initiatives. Keep delivery realistic and don’t overcommit the team.
Data, Analytics, and Infrastructure
· Own the architecture and rollout of VOID’s data warehouse, attribution stack, and analytics infrastructure across the live portfolio.
· Lead vendor evaluation and selection for MMP, BI, and CRM platforms in coordination with studio leadership.
· Define and stand up cohort frameworks, retention reporting, and the core KPIs we’ll measure across UA, monetisation, and engagement.
· Run the analytics function as a player-coach. Write the queries, build the dashboards, then scale the team as the business case justifies it.
Player Insight and Cross-Functional Partnership
· Stay close to player feedback and performance signals. Watch how monetised content affects satisfaction, retention, and sentiment, and adjust the plan when the data says to.
· Partner with Marketing and Publishing on UA, lifecycle, and pricing strategy.
· Set the working models with internal teams and external partners (including our publishing team at Miniboss) so content gets produced efficiently and lands with the right player context.
Here's what you'll be bringing to the team: 
· 7+ years in live service, F2P, or growth roles at game studios or publishers, with leadership-track responsibilities.
· Proven ownership of a live service P&L at scale, with revenue and retention outcomes you can point to.
· Hands-on experience designing battle passes, stores, pricing, progression, and economy balance for F2P or hybrid titles.
· Strong technical chops, including SQL, cohort analysis, segmentation, A/B testing, and the underlying data infrastructure decisions.
· Experience leading or scoping data warehouse builds, MMP integrations, and attribution stack setup.
· Confidence presenting strategy and performance insights to senior leadership.
· Bachelor’s degree in Business, Economics, Product, Analytics, Game Design, or equivalent experience.
Bonus points if you have: 
· Experience scaling live service operations from launch through year-threelifecycle.
· Track record of building monetisation strategy from scratch on titles without existing brand equity.
· Familiarity with platform pricing constraints, regulatory considerations, fraud prevention, and consumer trust.
· Experience with tools like Looker, Tableau, PowerBI, Braze, or similar BI and CRM platforms.
· Console, PC, and mobile live service experience with platform-specific considerations.
· Strong taste in games and a player-first approach to monetisation design.
Please Note: This role is offered as a full-time employee position for candidates based in Ireland.  For candidates based outside of Ireland, the role will be engaged on a full-time contractor basis, subject to local laws and eligibility requirements. We are a remote-first company and are committed to hiring the best candidate for the role, regardless of location. Compensation is determined based on the candidate's location, relevant experience, and prevailing market rates.  
Salary: DOEOriginally posted on Himalayas

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