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Houdini Artist

其他限定地区(需当地身份)
公司FS Studio
薪资未公开
工作地点Argentina, Brazil, Canada, Colombia, Mexico
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Argentina、Brazil、Canada、Colombia、Mexico 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

胡迪尼技术艺术家与全文体验 FS 工作室正在寻找一个拥有全文体驗的胡迪尼技艺艺术家,以创建 Nvidia Omniverse 中合成数据和机器人模拟的程序场景和对象。责任 · 与创造性服务团队合作设计并创建在 NvidiaOmniverse 中 синтети数据和机械模拟的过程场景和物体。·必须具有工业/企业经验,例如仓库,机器人武器,制造,自动化等。·与高级技术艺术家和艺术家合作创建现实质量的照片场景和项目。·写清洁,高效和可维护的代码。·确保最终产品的质量和性能。要求 · 需要在 Houdini 中进行程序建模和场景生成。· 需要对 USD 工作流有强大的知识和实践经验。· 对于 Houdini 和 USD 管道需要证明 Python 的能力和知识。· 需熟悉版本控制系统。· Nvidia Omniverse 体验是最好。· 不真机和 Unity 体验是更好。· 喜欢混合几何节点知识。· 与其他编程语言,如 Java 或 C++的熟悉是一件优势。· 拥有基于云服务和 API 的经验是一个优势。· 能够独立工作,在快速发展的环境中作为全球远程团队的一部分的能力是强制性的。· 有能力说英语和开展业务是强制的。· 职位组合是强制性。这种职位可以接受国际候选人。最初发布于喜马拉雅山。

查看英文原文

Houdini Technical Artist with Omniverse Experience
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.

Responsibilities

  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc
  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.
  • Write clean, efficient, and maintainable code.
  • Ensure the quality and performance of the final product.

Requirements

  • Procedural modeling and scene generation in Houdini are required.
  • Strong knowledge and practical experience in USD workflows are required.
  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
  • Familiarity with version control systems is required.
  • Nvidia Omniverse experience is preferred.
  • Unreal Engine and Unity experience is preferred.
  • Blender geometry nodes knowledge is preferred.
  • Familiarity with other programming languages such as Java or C++ is a plus.
  • Experience with cloud-based services and APIs is a plus.
  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.
  • Strong communication and problem-solving skills are mandatory.
  • Must be able to speak and conduct business in English is mandatory.
  • Portfolio of work is mandatory.

This position is open to international candidates.
Originally posted on Himalayas

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