出海雷达

3D Environment Artist (Legendary AAA Stylized Project)

其他未标注地域
公司Sperasoft
薪资未公开
工作地点Kazakhstan
地域资格未标注地域
时区要求日间重叠约 6 小时,基本正常作息
用工类型Full Time
发布时间今天
数据来源Himalayas
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关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

斯佩拉索夫特已经成为一家 Tier-1全球出版商的关键合作伙伴之一多年。我们一直在不断构建和扩大游戏历史上最具标志性的,文化界定性和巨大的现场服务 AAA 头之一。我们正在寻找一个有才华的3D 环境艺术家,热衷于活跃,风格化的艺术加入我们的专业团队。在这个角色中,你不仅将制作道具 - 你将塑造出百万玩家每天生活和呼吸的世界环境。责任 · 从零开始创建模块化水平的艺术资产和道具。· 创建,剪裁单片,形和独特的纹理,并有效地结合它们以创造高质量的资产。· 优化不同平台的资产,包括创建 LOD 和碰撞要求。· 强大的能力创建,切割单片,?? 形和独特结构,以及有效地组合它们。在这个位置上,你将首先从零开始创建资产而不是在地图上放置它们。· 良好的模型背景,理想情况下在各种风格中。手动调整资产的权重标准的能力。· 用工具如马莫塞特,物质画师和设计师来做烤肉和纹理知识。· 强大的玛雅经验是一个优势。· 与 Unreal Engine5. · 在电子游戏行业建筑架构和道具方面有2年的专业经验。·对创建游戏的热情,以及快速学习的能力将是一个优势。• 益处 ·与世界级专业人员组成的国际团队合作在令人兴奋和挑战性的项目上 · 学习和发展机会 · 导师,讲座,参加行业会议和活动 ·医疗保健包 · 灵活的工作时间 · 早餐,零食和水果可供白天使用,茶叶机和咖啡机 首次发布在喜马拉雅山脉

查看英文原文

Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
· Create modular level art assets and props from scratch.

  • Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
  • Optimize assets for different platforms, including creating LODs and collisions

Requirements

  • Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
  • Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
  • Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
  • Strong Maya experience is a plus.
  • Ability to work with Unreal Engine 5.
  • 2 years of professional experience in the video game industry building architecture and props.
  • A passion for creating games and the ability to learn quickly will be a plus.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

Originally posted on Himalayas

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