Technical Artist (Mid - Senior)
关于硬盘实验室 我们是一个位于西雅图的游戏开发商和合作开发工作室,我们于2015年成立。我们相信伟大的游戏只能与伟大的人建立起来,并且伟大的人能够在健康,协作和积极的工作环境中壮成长并尽其所能做出最好的工作。我们相信多样化和包容的工作场所以及整个组织中的公平建设。在 Hardsuit Labs,我们是尊重和包容的,我们是解决问题和效率冠军,我们好奇和协作,我们是灵活的和适应性最重要的是我们总是寻求在我们的产品和体验提供卓越!作为一个工作室,我们建立了一个名声为 Unreal Engine 专注开发房子,从支持工作和雇佣工作到原创开发。我们与行业一些最大的游戏公司长期关系,并是一个认证开发者跨大平台。我们正在寻找一个有才华和多功能的中到高级技术艺术家,以弥合我们艺术视觉与技术执行之间的差距。在这个角色上,你将密切合作与艺术家,设计师和工程师来优化工作流程,建立高质量的管道,并推进我们的项目视觉界限在不真实的引擎 5.理想候选人拥有深入了解3D 艺术管道,强烈掌握3D 数学,并在多个平台保持最高性能从高端 AAA 环境至优化的移动设备。关键责任 · 管道 & 工作流量优化:定义,构建和执行所有游戏艺术资产的技术和质量标准。作者全面的管道文档以指导和支持艺术团队。·视觉开发与影子:通过3D/向量数学开发先进,优化的材料通过节点图表。使用尼亚加拉 FX 创建惊人的实时视觉效果。·地形和程序工作流程:作者的复杂,性能强大的景观和地形材料 (利用运行时间虚拟纹理和层次阴影工作流程).实施并利用程序生成系统 (如 UE5s PCG 框架)来简化世界建设和环境艺术管道。·绩效和呈现:对于 AAA 体验的优质 UE5特性 (Lumen, Nanite)
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ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.
Key Responsibilities
- Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
- Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
- Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
- Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
- Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
- Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
- Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
- Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
- Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
- Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.
Bonus Points (Preferred Qualifications)
- Tooling: Experience designing, developing, and deploying custom toolsets to
- improve artist workflows.
- Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
- Shipped Titles: Track record of delivering results on previously published or shipped game titles.
- Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.
Job Details
- Job Title: Technical Artist
- Reports to: Studio Art & Animation Director
- Department: Art
- Work Location: Fully Remote
- Employment status: Full Time
- FLSA: Salaried, Exempt
- Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures
This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at .
E-Verify Notification
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Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
Originally posted on Himalayas