高级技术艺术家
Senior Technical Artist
Senior UE5 Technical Artist, Defcon Zero | TriArts Games | Remote
加入团队,共同打造由Unreal Engine 5驱动的高保真RTS游戏Defcon Zero。
我们正在寻找一位高级技术艺术家加入我们的技术艺术团队,负责在Unreal Engine 5中进行可扩展材质、生产工具、资产集成和实时优化工作。你将弥合艺术与开发之间的差距,帮助我们的单位、建筑、环境和战场效果在保持性能的同时达到高标准的视觉效果。
你将拥有直接的职责,与艺术家和开发者紧密合作,并看到你的工作贯穿最终游戏的各个方面。
你将负责的内容
- 性能与优化:对材质、几何体、纹理、光照、阴影、植被和视觉效果进行分析和优化,以适应大规模RTS战斗。
- 材质与着色器:构建支持派系颜色、损伤状态、建造效果和玩法驱动视觉的可扩展材质和着色器。
- 艺术流程:在Maya、Substance Painter和Unreal Engine 5之间建立可靠的资产准备、导入、验证和自动化工作流程。
- 工具开发:创建工具和脚本,减少重复性工作并提高艺术家和设计师的迭代速度。
- 环境系统:为不同RTS摄像机距离下的地形、植被、实例化、程序化放置和关卡组装开发工作流程。
- 游戏视觉整合:将艺术和特效与游戏玩法连接起来,包括建造、破坏、损伤反馈、技能和世界空间指示器。
- 破坏系统:使用Chaos和其他技术构建和优化车辆、建筑和环境的破坏效果,涵盖碎裂、损伤状态、碎片和特效。
- 视觉特效支持:协助VFX艺术家集成、排查和优化Niagara系统和材质,同时保持游戏玩法的可读性。
- 技术问题解决:解决艺术流程中的渲染、着色、光照、几何体、纹理、导入和性能问题。
- 标准与文档:定义资产预算、命名规范、材质和LOD指南、验证检查以及生产文档。
要求
- 5年以上游戏行业的专业技术艺术经验。
- 在Unreal Engine 5的资产集成、渲染和生产工具方面有扎实的经验。
- 精通Material Editor、主材质、材质实例和…
查看英文原文
Senior UE5 Technical Artist, Defcon Zero | TriArts Games | Remote
Join the team building Defcon Zero, a high-fidelity RTS powered by Unreal Engine 5.
We are looking for a Senior Technical Artist to join our technical art team, working on scalable materials, production tools, asset integration, and real-time optimization inside Unreal Engine 5. You will bridge the gap between art and development, helping our units, structures, environments, and battlefield effects meet high visual standards while remaining performant at RTS scale.
You will have direct ownership, work closely with both artists and developers, and see your work reflected throughout the final game.
What you'll own
- Performance and optimization: Profile and optimize materials, geometry, textures, lighting, shadows, foliage, and visual effects for large-scale RTS battles.
- Materials and shaders: Build scalable materials and shaders supporting faction colors, damage states, construction effects, and gameplay-driven visuals.
- Art pipeline: Build reliable workflows between Maya, Substance Painter, and Unreal Engine 5 for asset preparation, importing, validation, and automation.
- Tools development: Create tools and scripts that reduce repetitive work and improve iteration speed for artists and designers.
- Environment systems: Develop workflows for landscapes, foliage, instancing, procedural placement, and level assembly across RTS camera distances.
- Gameplay visual integration: Connect art and effects to gameplay, including construction, destruction, damage feedback, abilities, and world-space indicators.
- Destruction systems: Build and optimize destruction for vehicles, structures, and environments using Chaos and other techniques, covering fracturing, damage states, debris, and effects.
- Visual effects support: Help VFX artists integrate, troubleshoot, and optimize Niagara systems and materials while maintaining gameplay readability.
- Technical problem-solving: Resolve rendering, shading, lighting, geometry, texture, import, and performance issues across the art pipeline.
- Standards and documentation: Define asset budgets, naming conventions, material and LOD guidelines, validation checks, and production documentation.
Requirements
- 5+ years of professional technical art experience in games.
- Strong Unreal Engine 5 experience in asset integration, rendering, and production tools.
- Advanced knowledge of the Material Editor, master materials, material instances, and shader optimization.
- Strong understanding of lighting, shadows, geometry, texture memory, draw calls, shader complexity, and overdraw.
- Hands-on experience profiling and resolving performance bottlenecks in Unreal Engine.
- Experience with LODs, instancing, culling, and scalability settings.
- Hands-on Chaos Destruction experience, including Geometry Collections, fracturing, clustering, physics fields, and runtime optimization.
- Hands-on experience integrating and implementing VFX in Unreal Engine 5, including Niagara systems and runtime performance optimization.
- Experience integrating art and visual systems with gameplay alongside developers.
- Working knowledge of Blueprints, HLSL, C++, or Unreal Engine editor plugins.
- Experience with Unreal Engine's PCG framework, landscapes, and large-scale foliage.
- Able to work independently and collaborate with artists, animators, designers, and developers.
- At least one shipped game with a significant personal contribution.
- Fluent in written and spoken English.
Nice to have
- Experience with Houdini, and procedural pipelines.
- Knowledge of Maya and Substance Painter workflows, including topology, UVs, baking, and texture preparation.
- Tool development and automation experience using Python, editor scripting, or similar solutions.
- Experience creating real-time VFX using Niagara, including weapon effects, explosions, abilities, and environmental effects.
- Experience evaluating and optimizing Nanite, Lumen, and Virtual Shadow Maps.
- Experience with RTS, strategy, or high-unit-count games.
- A passion for RTS games.
Who you are
- You understand both art and technology.
- You turn visual goals into reliable, scalable technical solutions.
- You balance visual quality, gameplay readability, and performance.
- You identify problems early and take ownership of solutions.
- You debug methodically, validate improvements through profiling, and communicate clearly.
- You build tools around the needs of their users.
- You collaborate proactively and welcome constructive feedback.
- You independently learn and introduce new tools, workflows, and methods.
What we offer
- The Forefront of PC Development: Join one of Israel's few studios building a high-fidelity, hardcore PC strategy game in Unreal Engine 5.
- Fully Remote: Work remotely with clear communication, personal ownership, and focused collaboration.
- A Veteran Team: Work with experienced developers and artists who share a passion for RTS and high production standards.
- Growth Potential: Expand your influence, ownership, and responsibility as the studio and Defcon Zero grow.
- Direct Impact: Shape the game's visuals, performance, and production through your tools and technical solutions.
- Collaborative Culture: Join a friendly, dedicated team committed to the professional standards needed to ship a top-tier game.
Originally posted on Himalayas