出海雷达

游戏设计 - 关卡设计师(男女均可)

Game Design - Level Designer (m/f/d)

开发工程设计限定地区(需当地身份)
公司MegaZebra
薪资未公开
工作地点Canada
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Full Time
发布时间22 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

关于MEGAZEBRA
MegaZebra在过去10多年里一直成功打造行业领先的 games。现在,你可以加入我们,一起打造一款突破性的新移动游戏,将令人费解的街机玩法与沉浸式 RPG 元素相结合。
通过结合技术、游戏设计、艺术、分析,并汇聚来自全球的热情人士,我们多次成功推出爆款游戏。我们总部位于德国慕尼黑和加拿大蒙特利尔。
我们以小型而充满活力的团队开发所有游戏。每个团队对其游戏拥有高度的责任感和创作自由,并致力于打造出色的作品。我们正在寻找一名位于蒙特利尔或北美的关卡设计师,参与我们的一款新作品。

你的职责

  • 为融合街机和 RPG 类型的新游戏设计关卡
  • 创造并实现吸引人的关卡,持续为玩家带来新的挑战
  • 根据数据分析来平衡关卡,以优化如通关率、留存率和变现等 KPI
  • 准备并执行特别活动和季节性活动
  • 与游戏设计师和经济系统设计师紧密合作

你的背景

  • 2-3 年移动游戏关卡设计经验
  • 对街机类游戏有浓厚兴趣和热情
  • 具有创造力和跳出常规思维的能力
  • 强烈的玩家同理心
  • 能够分析数据以优化关卡
  • 熟悉 Unity 是加分项
  • 渴望交付成果并推出高质量作品
  • 自我组织和自我驱动的工作方式
  • 强烈的团队合作精神
  • 英语书面和口语沟通能力优秀

你的福利

  • 加入一个成功从原型阶段开发出本作的国际团队
  • 在高度创意的环境中工作,拥有超级扁平化的层级结构
  • 与蒙特利尔和欧洲的队友合作。我们在蒙特利尔拥有一支经验丰富且非常有才华的设计团队
  • 体验初创公司的精神和能够产生重大影响的能力
  • 加入一家拥有15年开发和发行自有游戏历史的公司
  • 获得具有竞争力的薪资
  • 我们是一家以远程办公为主的公司

如果你对此感兴趣,请用英语发送你的申请!
最初发布于Himalayas

查看英文原文

ABOUT MEGAZEBRA
MegaZebra has been successfully crafting category-leading games for more than 10 years. You can now join us on an epic journey as we craft a groundbreaking, new mobile game that blends mind-bending arcade gameplay with immersive RPG elements.
By combining technology, game-design, art, analytics, and bringing together passionate people from around the globe we have repeatedly been able to produce hit games. We are based in Munich/Germany and Montréal/Canada.
We develop all our games in small and vibrant teams. Each team has a high degree of responsibility and creative freedom for their game and is committed to creating something outstanding. We are looking for a level designer based in Montréal or North America to work on one of our new titles.
YOUR RESPONSIBILITIES

  • Level design for a new game at the intersection of the arcade- and RPG genres
  • Create and implement exciting levels, which keep bringing new challenges to players
  • Balance levels based on data from analytics in order to optimize KPIs such as win-rates, retention, and monetization
  • Prepare and execute special and seasonal events
  • Work closely with game designers and economy designers

YOUR PROFILE

  • 2-3 years experience in level design for mobile games
  • Strong interest and passion for arcade type games
  • Creative- and out-of-the-box thinker
  • Strong player empathy
  • Ability to analyze data in order to optimize levels
  • Familiarity with Unity is a plus
  • Strong desire to deliver results and ship top quality titles
  • Self-organized and self-motivated way of working
  • Strong team-player mentality
  • Excellent written and verbal communication skills in English

YOUR BENEFITS

  • Join an international team, which has successfully developed this title from a prototype
  • Work in a highly creative environment with a super-flat hierarchy
  • Work with team-mates based in Montréal and in Europe. We have a highly experienced and very talented design-team in based in Montréal
  • Experience start-up spirit and the ability to have significant impact
  • Join a company with a 15-year track-record of developing and publishing our own games.
  • Earn a competitive salary
  • We are a remote-first company

If this strikes an interest, do send us your application in English!
Originally posted on Himalayas

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