远程全栈 + 3D 可视化高级产品经理
Senior Product Engineer (Full-Stack + 3D Visualization) Remote English Mandatory
远程全职承包商首选位置:拉丁美洲 (哥伦比亚,墨西哥,巴西,阿根廷)投资组合或 GitHub 需要一个快速增长的北美高端窗户和门系统制造商正在聘请一名高级产品工程师开发内部工具,面向公众网站,最关键的是从零开始构建一款高性能互动3D 产品可视化平台。这是一个拥有者,单独贡献者的角色。你将设计并运送真正的系统端到端,直接与领导层合作。没有任何工程团队在下方。如果你喜欢拥有和构建团队和客户每天依赖的系统,这个角色是适合你。薪酬 · 承包商月工资在美元支付通过 Deel · 全程远程,灵活的工作时间 · 通过国际承包商支付进行月费 · 我们覆盖任何开发人员或人工智能工具 (Claude,Cursor, Codex 等)的成本。公司设计和构建自己的产品,现在正在开发内部软件平台,可视化工具和数字体验,将推动其下一个发展阶段。工程团队很小,决策快速移动,这个角色的人会直接影响公司的运营和销售方式。你将如何建立?产品可视化平台 (主要重点)你将从零开始构建一个互动性,基于网络的3D 可视化设备,允许客户配置和探索复杂建筑产品。这是该职位的最技术要求的一部分。要求:· 真正的3D 转载 没有2D 模型堆叠在单独的平面上 ·对产品运动和机械行为进行正确的转基点计算 · 用参数缩小来调整风格,颜色,材料和尺寸 · 结构和模型压缩以低于秒次加载时间"发送食谱而不是菜单" ·随着产品选择的改变,在实时流暢地呈现 · UI 状态与可视化引擎之间的集成 3D 资产将由设计师提供。你的重点是工程,建筑和性能。背景注意:我们特别感兴趣的是游戏或游戏引擎环境经验的候选人 (Unity, Unr)
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Remote | Full-time ContractorPreferred location: Latin America (Colombia, Mexico, Brazil, Argentina) Portfolio or GitHub required
A fast-growing North American manufacturer of premium window and door systems is hiring a Senior Product Engineer to own the development of internal tools, a public-facing website, and — most critically — a high-performance interactive 3D product visualization platform built from scratch.
This is a high-ownership, solo-contributor role. You will design and ship real systems end-to-end, working directly with leadership. There is no engineering team beneath you. If you enjoy full ownership and building systems that teams and customers rely on every day, this role is for you.
Compensation
- Contractor Monthly Salary in USD payment via Deel
- Fully remote, flexible working hours
- Paid monthly via international contractor payment
- We cover the cost of any developer or AI tools you need (Claude, Cursor, Codex, etc.)
- Top candidates will have the opportunity to grow with the engineering team as it expands
About the Company
A privately held manufacturer with operations across North America, specializing in premium architectural window and door systems. The company designs and builds its own products and is now developing the internal software platforms, visualization tools, and digital experiences that will power its next stage of growth. The engineering team is small, the decisions move fast, and the person in this role will have direct impact on how the company operates and sells.
What You'll Build
🪟 Product Visualization Platform (primary focus)
You will build from scratch an interactive, web-based 3D visualization tool that allows customers to configure and explore complex architectural products. This is the most technically demanding part of the role.
Requirements:
- True 3D rendering — no 2D models stacked on separate planes
- Correct pivot point calculations for product movement and mechanical behavior
- Toggle between styles, colors, materials, and sizes with parametric scaling
- Texture and model compression for sub-second load times — "send the recipe, not the dish"
- Smooth real-time rendering as product options are changed
- Integration between UI state and the visualization engine
The 3D assets will be provided by designers. Your focus is engineering, architecture, and performance.
Note on background: We're especially interested in candidates with experience in gaming or game engine environments (Unity, Unreal, etc.) — not because the tool must be built on a game engine, but because that background produces engineers who think in 3D transformations, physics, and optimized rendering. That said, any engineer who can demonstrably build a performant 3D configurator will be considered.
🛠️ Internal Tools
Software used daily by teams across sales, marketing, and production:
- Production workflow and scheduling dashboards
- Sales and marketing analytics tools
- Automation connectors between internal systems and APIs
🌐 Website Platform
- Maintain and evolve the public-facing website (currently on Webflow)
- Build product and landing pages
- Integrate the visualization tool into the website
- Performance-optimized frontend architecture and SEO
Tech Stack
LayerTechnologiesFrontendReact (TypeScript), Tailwind CSSVisualizationThree.js / WebGL, D3.js, SVG / Canvas, ECharts / RechartsBackendNode.js or Python, REST APIs, SQL databasesInfrastructureAWS (EC2, RDS, S3), CI/CD pipelines, Docker (nice to have)CMS/WebsiteWebflow3D FormatsOBJ and similar; texture + model compression pipelines
AI-Native Development
The team actively uses AI tools as force multipliers and expects you to do the same:
- Claude, OpenAI Codex, ChatGPT, Cursor
- AI-assisted IDE workflows for code generation, refactoring, and debugging
- All tools will be covered. Candidates already working AI-natively are a strong plus.
What We're Looking For
Must-have:
- 4+ years of full-stack engineering experience
- Strong JavaScript / TypeScript
- Experience building and shipping production web applications independently
- Ability to own projects end-to-end with no hand-holding
- Strong communication: proactive updates, early escalation of blockers, sense of urgency on bugs
- Remote-first discipline: available Mon–Fri, 9am–5pm EST for collaborative hours
Strong plus:
- Experience with Three.js, WebGL, or any real-time 3D rendering framework
- Background in gaming development (Unity, Unreal, or similar)
- Experience building product configurators or interactive visualization tools
- Familiarity with 3D model compression and optimization (LOD, texture atlasing, etc.)
Most important: you can show us something you built yourself — and it works.
How We Work
- Small team, direct access to decision-makers
- Projects move fast and are often built from scratch
- Communication is frank, proactive, and async-friendly
- Mistakes are fine — hiding them is not
- We're problem-solvers: bring issues early and we'll solve them together
Hiring Process
- Portfolio / GitHub review(resumes alone will not be considered)
- Short technical conversation
- Paid trial project (4–8 hours): a real problem similar to the role — we pay for your time. Strong candidates may also be asked to walk through how they'd optimize a 3D file's load time and rendering pipeline.
Originally posted on Himalayas