Founding Real-Time Systems Engineer - Games - B2B
职位:远离罗马尼亚预算:40-40欧元/小时招聘过程:· 人力资源讨论 ·技术面试角色描述:我们的客户是一个新型公司构建技术,它可以实时同步现实世界体育活动数据 (运动和位置数据)与游戏环境,以便玩家能够在游戏中体验现场瞬间。最初的重点是体育和 Roblox,计划将延伸到其他娱乐和游戏平台下线。·你将领导实时处理,网络和交付架构的发展。· 你将与高频直播数据合作,在可靠地传输到游戏环境中之前转换和优化它。挑战范围涵盖实时状态,网络,数据处理,插图,缓冲和弹性。这是未来拥有者的实践创始角色。你将帮助塑造产品的技术方向以及构建它。随着公司的增长,你将有助于将第一项实现变成能够支持不同类型的数据输入和平台输出的可重复使用基础设施。你将致力于:· 支持 LIVESYNC 的实时处理架构设计 · 建立系统来吸收和处理高频现场事件数据 · 构建验证,转换,插曲和同步的系统 · 建立现场数据提供商和游戏之间的网络和交付层 ·设计延迟,可靠性,故障恢复和规模 ·开发安全,可观察的云基础设施 · 与我们的游戏工程师密切合作优化完整的现场活动到游戏系统 · 设计架构以便有效地添加新的数据类型和平台 · 贡献技术决策,文档和未来工程雇佣 我们正在寻找什么:·你是一位经验丰富的工程师,在实时系统中建立了时间,状态和可靠性等问题。· 你应该拥有多个以下领域的强大经验:·实时或分布式系统 · 多玩家或游戏网络 · WebSockets 和高频数据 · AWS 或同等云基础设施 · 国家同步,缓冲和插图 · 使用 TypeScript,Go,Rust 或 C++ 等技术后端开发 · 性能,监控和生产可靠性 · 游戏服务器基础设施,运动捕捉,体育跟踪,远程测量,光子和其他类型的经验
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Job Location: remote from Romania
Budget: 30-40 euro/h
Recruitment process:
- HR discussion
- Technical interview
Role description:
Our client is a new company building technology that syncs real-world live sporting event data (motion and positional data) with gaming environments in real time, so players can experience live moments as they unfold within the game. The initial focus is sport and Roblox, with plans to expand into other entertainment and gaming platforms down the line.
- You will lead the development of the real-time processing, networking and delivery architecture.
- You will work with high-frequency live motion data, transforming and optimising it before delivering it reliably into gaming environments.
The challenge spans real-time state, networking, data processing, interpolation, buffering and resilience.
This is a hands-on founding role with future ownership. You'll help shape the technical direction of the product as well as build it.
As the company grows, you will help turn the first implementation into reusable infrastructure capable of supporting different types of data inputs and platform outputs.
What you'll work on:
- Support the design of LIVESYNC's real-time processing architecture
- Build the systems to ingest and process high-frequency live event data
- Build the systems for validation, transformation, interpolation and synchronisation
- Build the networking and delivery layer between live data providers and games
- Design for latency, reliability, failure recovery and scale
- Develop secure, observable cloud infrastructure
- Work closely with our games engineer to optimise the complete live event-to-game system
- Design the architecture so new data types and platforms can be added efficiently
- Contribute to technical decisions, documentation and future engineering hires
What we're looking for:
- You are an experienced engineer who has built real-time systems where timing, state and reliability matter.
- You should have strong experience across several of the following:
- Real-time or distributed systems
- Multiplayer or game networking
- WebSockets and high-frequency data
- AWS or equivalent cloud infrastructure
- State synchronisation, buffering and interpolation
- Backend development using technologies such as TypeScript, Go, Rust or C++
- Performance, monitoring and production reliability
- Experience with game server infrastructure, motion capture, sports tracking, telemetry, Photon or other live streaming systems would be particularly valuable.
The kind of person we're looking for:
- You should enjoy difficult technical problems, be comfortable making decisions with incomplete information and be willing to challenge our assumptions when there is a better solution.
- You will move between architecture and hands-on engineering, work directly with founders and technical partners and take genuine ownership of the systems you build.
- We want someone interested in helping create not just the first architecture, but the engineering organisation that develops around it.
Over time, this role has the potential to grow from building our first real-time architecture into owning multi-sport, multi-platform infrastructure and technical leadership.
Qualifications:
- Strong Systems Engineering skills, including designing and implementing scalable, real-time backend services.
- Experience with Systems Design, covering architecture for low-latency event processing and high-availability services.
- Proficiency in Troubleshooting complex production issues, performance bottlenecks, and reliability problems in distributed systems.
- Hands-on System Administration and Technical Support skills for managing servers, observability tooling, and deployment environments.
- Experience with real-time networking (e.g., WebSockets, UDP), concurrency, and event-driven architectures.
- Comfort with at least one modern programming language commonly used in backend game or real-time systems (e.g., C++, Go, Rust, Java, or similar).
- Familiarity with cloud platforms and containerization/orchestration tools (e.g., Kubernetes, Docker, major cloud providers).
- Ability to work collaboratively in a small founding team, take ownership of systems, and operate in a fast-evolving startup environment.
- Prior experience in gaming, live events, or real-time streaming systems is highly beneficial.
Originally posted on Himalayas