出海雷达

Game Level Designer - 3D Unity (Sled Surfers)

开发工程设计限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司CrazyLabs
薪资未公开
工作地点Germany
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间今天
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Germany 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

描述:拥有超过80亿次下载,CrazyLabs 是随机和混合随机游戏的领先出版商。我们证明了真正的成功来自于保持最新技术的前进,享受我们的工作,并建立出色的团队。这就是你进入的地方!如果你是:· 有经验的水平设计师在3D 环境中具有强大的水平设计技能 · 准备与数百万日常用户和自己的玩家社区一起开发混合随机标题 · 一个坚信团队合作 · 不害怕创新和学习新的工具在走上 · 用快乐和真实的好奇心接近你的工作 那么你就正确地处于正轨上成为与 Crazylabs 匹配的好道。作为一个级别设计师,你将:·从概念到实现时设计新的游戏机制和内容,以及使用 Unity3D 和内部工具进行吸引人的层次,任务和体验。·定义水平结构,测序和难度进展以创建令人感兴趣的玩家之旅。·平衡并维护水平,级别道和玩家之行。·设计,支持,分析和改进现场运营活动来增加玩家参与率和达到业务目标。·分析游戏指标,KPI,市场趋势,比赛测试结果,团队输入和社区反以确定改善机会。· 与产品所有者和数据分析师合作,定义要求,评估性能并改善关键游戏 KPI. · 创建和维护清晰的设计文档,包括水平布局,简介,流程图和功能规格。·参与主要生产审查,设计评论和发展里程碑。· 在敏捷多学科团队中贡献创造性想法和设计领导力。·不断研究行业趋势,最佳实践以及新兴游戏和层面设计技术和技术。要求:· 经验至少3年在移动 F2P 工作室或游戏公司,专注于休或混合休游戏和实践的3D 水平设计。· 在 Unity 3D 中概念化,创建,实施和管理复杂级别设计项目,使用相关工具和技术进行平衡,并以快速发展环境中的水平创造和平衡。·强大的 F2P 思维方式和使用 KPI,分析,电子表格和分析工具来做出数据驱动的设计和平衡决策。· E 语言的书面和口头沟通技巧非常优秀。

查看英文原文

Description
With more than 8 billion downloads, CrazyLabs is a leading publisher of casual and hybrid-casual games.
We have proven that real success comes from staying ahead with the latest technology, having fun with what we do, and building excellent teams. That’s where you come in!
If you are:

  • An experienced Level Designer with strong level design skills in 3D environments
  • Ready to work on hybrid casual titles with millions of daily users and their own player communities
  • A strong believer in teamwork
  • Not afraid of innovation and learning new tools on the go
  • Approaching your work with joy and genuine curiosity

Then you are on the right track to be a great match with CrazyLabs.
As a Level Designer, you will:

  • Design new game mechanics and content from concept through implementation, as well as engaging levels, missions, and experiences using Unity3D and internal tools.
  • Define level structure, sequencing, and difficulty progression to create an engaging player journey.
  • Balance and maintain the levels, level funnels, and player journeys
  • Design, support, analyze, and improve live ops events to increase player engagement and meet business goals.
  • Analyze game metrics, KPIs, market trends, playtest results, team input, and community feedback to identify improvement opportunities.
  • Collaborate with Product Owners and Data Analysts to define requirements, evaluate performance, and improve key game KPIs.
  • Create and maintain clear design documentation, including level layouts, briefs, flowcharts, and feature specifications.
  • Participate in key production reviews, design reviews, and development milestones.
  • Contribute creative ideas and design leadership within an agile, multidisciplinary team.
  • Continuously research industry trends, best practices, and emerging game and level design techniques and technologies.

Requirements
The Level Designer role requires:

  • At least 3 years of level design experience in a mobile F2P studio or gaming company, with a focus on casual or hybrid-casual games and hands-on 3D level design in Unity 3D.
  • Proven ability to conceptualize, create, implement, and manage complex level-design projects, level creation and balancing, using relevant tools and technologies in a fast-paced environment.
  • Strong F2P mindset and experience using KPIs, analytics, spreadsheets, and analytical tools to make data-driven design and balancing decisions.
  • Excellent written and verbal communication skills in English, with the ability to present complex ideas clearly and maintain detailed design documentation.
  • Broad knowledge of the gaming market and current trends, with a strong passion for casual and hybrid-casual mobile games.
  • Strong empathy and the ability to understand the needs, motivations, and experiences of the target audience.
  • Experience using AI tools for game and level design, prototyping, balancing, and data analysis

Advantage
· 3+ years of experience specifically on Hybrid/Casual Puzzle games

CrazyLabs Commitments
Employee benefits are part of our love language. Annual team trip, global holiday celebrations and presents, birthday, and job anniversary presents… And so so much more!
Remote but not alone. While you are enjoying flexibility with the remote position, we make sure you always feel as a part of our Crazy team. From the first day at CrazyLabs you will be supported by an experienced people’s team to ensure your integration and journey is on the highest level.
Our approach to AI. At CrazyLabs, AI isn’t scary, and it isn’t a buzzword. We’ve assembled an AI Lead team dedicated to teaching, training, and helping all Crazies to be ahead of the curve and use AI smartly. CrazyLabs is an AI slop-free zone.
The Future is Crazy, Join the Lab!
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

Senior Unity Developer

CrazyLabsGermanyFull Time今天
开发工程限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡

← 返回全部职位