出海雷达

葡萄酒开发人员

Wine Developer

开发工程限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司CodeWeavers
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型permanent
发布时间19 天前
数据来源4dayweek.io
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

#### Wine Developer

**Location:** St. Paul, MN or Remote

**Type:** Full-time

**[Job Description]**

We're looking for a developer with strong C skills who’s excited about the wild world of Wine. We’re talking about everything from making AAA games run smoothly to getting the weirdest Windows enterprise software you’ve never heard of working on macOS or Linux. You’ll be contributing to CrossOver (our flagship product), Proton (our collaboration with Valve), and other Wine-based adventures. You won’t be handed a neatly packaged task list so we need someone self-motivated and ready to dive into a massive, ever-evolving codebase. We keep things pretty lightweight on management, but we take our code seriously. If you like solving complex problems in elegant ways and doing it with a bunch of smart, sarcastic, collaborative people, you’ll probably like it here. We work hard, go home on time and enjoy what we do.

**[Requirements]**

- Experience of developing for macOS
- Strong C language skills. Compilers, linkers, macros and function pointers don't scare you.
- Excellent debugging skills. You will be debugging applications whose source you do not have.
- Ability to understand and debug build systems (Makefiles, autotools, etc)
- Understanding of good development practices (source control, atomic commits, code readability, test-driven development)
- Self-motivated to find work and learn new skills
- No exposure to Microsoft code or reverse-engineering of Microsoft software

**[Bonus Skills]**

- Experience developing CPU emulation, especially with the FEX emulator
- Win32 programming experience
- Familiarity with developing on Linux systems
- Systems-level programming experience
- Previous contributions to open source software

* * *

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