出海雷达

制片人

Producer

其他限定地区(需当地身份)与中国几乎无重叠,需长期倒时差
公司Torn Banner Studios
薪资$90,000 - $120,000/年
工作地点Canada
地域资格限定地区(需当地身份)
时区要求与中国几乎无重叠,需长期倒时差
用工类型permanent
发布时间7 天前
数据来源4dayweek.io
前往 4dayweek.io 查看并投递 →
注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:与中国几乎无重叠,需长期倒时差。

The Company

[Torn Banner Studios](https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

As a Producer, you will support the Production, Technical, and Design teams across a wide range of tasks throughout the game development lifecycle. You will help coordinate day-to-day development activities, track priorities and deliverables, identify and resolve production challenges, and facilitate communication between disciplines.

A key part of the role will be supporting technical production by working closely with our programmers and technical team. You will help coordinate technical priorities, track programming tasks and dependencies, identify potential risks or blockers, and ensure that technical work is aligned with the project's production goals, scope, and schedule.

_Location: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents._

Responsibilities

- Support the Production, Technical, and Design teams throughout the game development lifecycle.
- Work closely with programmers and technical team members to coordinate technical tasks, priorities, dependencies, and deliverables.
- Help track and communicate technical risks, blockers, and dependencies that may impact production schedules or project scope.
- Facilitate communication between disciplines.
- Define and own scope for project,  schedules, and priorities.
- Maintain and track project plans, tasks, dependencies, and deliverables using tools such as Jira, Confluence, and spreadsheets.
- Help coordinate day-to-day development activities and ensure issues are identified, communicated, and followed through to resolution.
- Lead sprint planning, task prioritization, milestone planning, and production reviews.
- Support the teams in identifying, prioritizing, and tracking issues.
- Proactively identify production challenges and work with relevant team members to develop solutions.
- Drive improvement for production processes and adapt workflows to meet the evolving needs of the team and project.
- Contribute to a collaborative, transparent, and well-organized development environment.
- Identify, escalate, and drive resolution of technical risks and dependencies.

Requirements

- At least 5 years of experience in the games industry with at least 3 years in a production role.
- Experience contributing to at least one shipped game in a production capacity.
- Experience with production and project-management tools such as Jira, Confluence and Miro.
- Strong understanding of the game development lifecycle, production practices, and game development technology.
- Familiarity with technical game development processes and the role of programming within game production.
- Ability to understand and communicate technical concepts sufficiently to support collaboration between. production and engineering/programming teams.
- Proven experience owning scopes, milestones, and priorities.
- Strong interpersonal and communication skills, both written and verbal.
- Excellent organizational, multitasking, and decision-making skills.
- Highly self-motivated, proactive, and comfortable taking initiative.
- An understanding and passion for video games.
- Demonstrated ability to identify opportunities to improve processes and adapt them to the team's needs.
- Experience working directly with programming or technical development teams.

Bonus

- Experience taking a game or project from prototype through launch.
- Familiarity with technical production, software development workflows, or Agile/Scrum methodologies

Benefits & Perks

- 6.5 weeks paid vacation
- Eligible for Employee Stock Options Plan
- Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
- Healthcare & benefits plan, for you and your family
- 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit [We are Torn Banner Studios](http://tornbanner.com/careers) .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation

- The pay range for this role is $90,000 to $120,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.

Transparency on use of AI and position vacancy

- Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
- One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidate's approval before using such a tool.
- In compliance with Ontario regulations, the advertised posting is for a currently vacant position.

本页面信息整理自 4dayweek.io,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

高级技术设计师

Torn Banner StudiosCanada$100,000 - $150,000/年permanent7 天前
设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

用户界面设计师

Torn Banner StudiosCanada$90,000 - $130,000/年permanent7 天前
设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

高级UI程序员

Torn Banner StudiosCanada$100,000 - $150,000/年permanent7 天前
开发工程设计限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

高级照明艺术家

Torn Banner StudiosCanada120,000 - 150,000/年 CADpermanent7 天前
其他限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

高级技术艺术家

Torn Banner StudiosCanada130,000 - 170,000/年 CADpermanent7 天前
其他限定地区(需当地身份)与中国几乎无重叠,需长期倒时差

← 返回全部职位