出海雷达

Narrative Designer

设计限定地区(需当地身份)
公司Longdue
薪资未公开
工作地点South Africa
地域资格限定地区(需当地身份)
时区要求日间重叠约 3 小时,需偶尔早起或晚睡
用工类型Full Time
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 South Africa 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

关于游戏霍普敦是一个由迪斯科·伊利西奥启发的新叙事-第一 RPG,由一些在迪斯科・伊利西欧工作的团队构建,包括马丁•卢伊加 (ZA/UM 文化运动创始人,多个角色的作家在迪斯কো·伊利齐奥,写了第一个短篇故事在迪斯کو·伊利西亚姆世界),伦瓦尔布朗 (迪斯科_伊利西乌的讲述者)和皮托罗·索贝夫斯基 (U 骑士前首席执行官,完成了所有技术。我们目前正在进入早期制作,建立基础系统,人物和机械将定义体验。通过你的帮助,我们可以将霍普敦从一个伟大的 CRPG 转化为难忘的故事,惊喜和挑战的生活,呼吸的宇宙。Longdue 是一家创建了富有情感,故事第一游戏的工作室,以挑战玩家的期望。我们是一个远程小组作家,艺术家,设计师和工程师,汇集来自整个行业的人才来推进叙事驱动 RPG 的界限。我们还处于早期的生产阶段,这意味着新团队成员将对我们正在构建的世界产生真正的实质性影响。我们相信非凡的游戏可以来自小型专注的团队,他们重视创造力,开放性和关心传统。关于角色 我们正在寻找具有创造性和生产本能的首席叙事设计师,谁可以塑造霍普敦故事,同时帮助构建使伟大的叙事工作成为可能的系统和结构。你将领导一个小组作家通过早期发展阶段,平衡讲述视觉与清晰的规划,协调和交付。你将密切合作与设计,制作和技术,以调整叙事目标与开发里程碑,并确保叙事团队的输出顺利融入更广泛的管道。这一角色位于创造力和运营的交叉点。适合喜欢故事的人,但也热衷于清晰度,结构和协作。在你做的事情中添加:· 我们正在寻找具有创意和生产本能的叙事领导者,能够帮助我们完善系统和结构使得伟大的叙述工作成为可能。· 你将领导一个小组作家,平衡讲故事视觉与明确的规划,协调和交付。你将密切合作设计,制作和技术来调整叙事目标与 develo

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About the game
Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of U, which completed all the tech for Disco Elysium).
We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges.
About us
Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs.
We are still early in production, meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams that value creativity, openness, and care over convention.
About the role
We’re looking for a Lead Narrative Designer with both creative and production instincts — someone who can shape Hopetown’s story while helping to build the systems and structures that make great narrative work possible.
You’ll lead a small team of writers through the early stages of development, balancing storytelling vision with clear planning, coordination, and delivery. You’ll collaborate closely with design, production, and tech to align narrative goals with development milestones and to ensure the narrative team’s output fits smoothly into the broader pipeline.
This role sits at the intersection of creativity and operations — ideal for someone who loves story but also thrives on clarity, structure, and collaboration.
Add to What You’ll Be Doing:

  • We’re looking for a Narrative Lead with both creative and production instincts, someone who can shepherd Hopetown’s story while helping us refine systems and structures that make great narrative work possible.
  • You’ll lead a small team of writers, balancing storytelling vision with clear planning, coordination, and delivery. You’ll collaborate closely with design, production, and tech to align narrative goals with development milestones and to ensure the narrative team’s output fits smoothly into the broader pipeline.
  • This role sits at the intersection of creativity and operations, ideal for someone who loves story but also thrives on clarity, structure, and collaboration.

Requirements
MUST-HAVE REQUIREMENTS

  • 5+ years of experience leading and/or managing a narrative team on a narrative-first game, ideally in the RPG space.
  • Proven ability to plan, organise, and deliver narrative work within production milestones, experience coordinating pipelines, tracking progress, and aligning with design or production teams
  • Proven experience writing emotionally resonant, character-driven stories
  • Experience overseeing multiple writers’ work and overseeing edits to ensure cohesion in both tone and style
  • Excellent communication, documentation, and cross-functional collaboration skills
  • Basic understanding of other disciplines and how their work integrates with narrative and design.
  • Familiarity with production and project management tools (e.g. Basecamp, YouTrack, or similar)

NICE TO HAVE

  • Experience shipping or contributing to a narrative-driven RPG title, especially within a small or startup-style team
  • Strong familiarity with Disco Elysium-like, dialogue-heavy storytelling structures
  • A creative and adaptable mindset suited to an early-stage, highly collaborative studio environment
  • A love for narrative experimentation, psychology, and surreal or philosophical themes

Benefits

WHY JOIN US
Creative Freedom: We foster an environment where your unique voice and vision can shape a groundbreaking RPG.
Thought-Provoking Project: Help create a game that challenges conventions, offers a deep philosophical experience, and invites players to explore not only a mysterious world but also the depths of the human psyche.
Flexible Working: We are a remote-first studio, offering you the freedom to work from wherever inspiration strikes.
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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叙事作家

LongdueSouth AfricaFull Time今天
设计市场运营限定地区(需当地身份)

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