Technical Artist
航空公司是全球游戏行业的领先端到端外部艺术和共同开发工作室。我们与一些最大的名人合作,以惊人的视觉和无发展支持为主动地带来他们的旗舰标题。我们受到游戏热情,对创新的承诺以及在快速发展环境中繁荣的能力驱动。我们自豪能够提供高质量的作品,每次都能满足客户需求。我们正在寻找什么:我们希望扩大我们的技术艺术家自由职业库,以应对即将出现的工作增加。由于项目组合,我们对技术艺术的所有领域都开放。请注意,这不是申请特定或目前活跃的空缺职位。相反,我们正在寻求建立/增长全球自主技术艺术家网络,随着适当的项目出现,我们将联系他们。如果你的技能和经验与即将到来的项目相一致,我们可能会在短期内联系你。同样,如果没有符合你的技能集中的项目,则你可能不会听到我们的消息。因此加入池并不保证你将获得工作机会。如果你在我们的审查后不符合技术艺术家自由职业组的要求,我们将及时联系你。这确保你保持有关申请结果的信息。最初发布于喜马拉雅山脉
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Airshipis the leading end-to-end external art and co-development studio for the global gaming industry. We've partnered with some of the biggest names in gaming—EA, 2K, Guerrilla, Sony, 343 Industries, Ubisoft, and Microsoft—to bring their flagship titles to life with stunning visuals and seamless development support.
We are driven by a deep passion for games, a commitment to innovation, and the agility to thrive in a fast-paced development environment. We pride ourselves on delivering high-quality work that meets our clients’ needs—on time, every time.
What we are looking for:
We are looking to expand our Technical Artistfreelance pool in response to an increase in upcoming work. Due to the mix of projects we are open to all areas of Technical Art.
Please note that this is not an application for a specific or currently active vacancy. Instead, we are seeking to build/grow our global network of freelance Technical Artists whom we will contact as suitable projects arise.
If your skills and experience align with an upcoming project, we may contact you at short notice. Equally, if there are no projects that match your skill set, you may not hear from us for some time. Joining the pool therefore does not guarantee that you will be offered work.
If, following our review, you do not meet the requirements for our Technical Artist freelance pool, we will contact you in due course to let you know. This ensures that you are kept informed of the outcome of your application.
Originally posted on Himalayas