出海雷达

Domain Expert, AI Evaluation Task Writer: Unreal Game Development (Contract, Rem

AI开发工程限定地区(需当地身份)
公司Patronus AI
薪资$50 - $150
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

关于 Patrus AI,PatronusAI 是一个开发模拟研究和基础设施的边界实验室,以加速人类对 AGI 的进展。我们在任务上模拟所有世界智能。我们是金融银行,林克斯,简单安全测试,版权捕捉器,人文最后考试等 AI 评估领域最早和影响力最大的研究团队。我们以前是 Meta AI,亚马逊 AGI 和谷歌等公司的 AI 研究人员和工程师。我们的客户包括基金会模型实验室和 Adobe 等财富500企业。我们得到了 Lightspeed 风险投资者,著名资本,斯坦福大学,诺姆布朗,戈古尔·拉贾兰等顶级投资者的支持。一看 · 承诺:独立承包商,完全远程,异步 · 付费:50-150美元/小时创作任务,支付当完成完整的任务提交,加上每项被接受的任务的潜在奖金。强大的业绩人员在该范围内或基于生产力的薪水上升。试验任务是支付的。· 承诺:10+个小时 /周 · 开始:滚动,你通过试验任务 · 地点:远程角色 你将设计现实的 Unreal Engine 5任务,一个经验丰富的开发人员,设计师或艺术家可以用正确的项目和工具完成,而当今的人工智能模型会错误。每个任务都围绕着我们为一个项目领域提供的简单信息构建。你写作任务的方式是让它给中层次的同事,列出所涉及的资产,建立或记录参考解决方案并编写接受检查测试官可以在没有意见的情况下验证。一项任务是关于一个工作日的开发者努力。你的工作成为边界模型的评估和培训数据。你不需要人工智能背景。你需要成为一个让任务真正工作而不是繁忙的工作的不真实开发者,并且能够确定什么时候要求可以客观检查和何时不能。我们聘请的领域:C++与蓝图插件的引擎源编程,以及深度的游戏能力系统工作,包括技能,效果,属性集,游戏提示和复制的能力 ·技术设计:蓝图第一机械,游戏框架和状态,数据表和数据资产,增强输入,并从一页概念构建原型机械人 ·技术艺术:导演和实例,尼亚加拉,将效果入游戏线索,以及性能预算,

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About Patronus AI

Patronus AI is a frontier lab developing simulation research and infrastructure to accelerate progress toward human-aligned AGI. We are on a mission to simulate all of the world’s intelligence.

We are the team behind some of the earliest and most influential research in AI evaluation likeFinanceBench, Lynx,SimpleSafetyTests,CopyrightCatcher,Humanity’s Last Exam, and more. We are formerly AI researchers and engineers from companies like Meta AI, Amazon AGI, and Google. Our customers include foundation model labs and Fortune 500 enterprises like Adobe. We are backed by top-tier investors like Lightspeed Venture Partners, Notable Capital, Stanford University, Noam Brown, Gokul Rajaram, and more.

At a glance

  • Engagement: Independent contractor, fully remote, asynchronous
  • Pay: $50-150/hr for task authoring, paid when the full task is submitted, plus a potential bonus for each accepted task. Strong performers move up within that range or onto productivity-based pay. The trial task is paid.
  • Commitment: 10+ hours per week
  • Start: Rolling, as soon as you pass the trial task
  • Location: Remote

The role
You'll design realistic Unreal Engine 5 tasks that an experienced developer, designer or artist could complete with the right project and tools, and that today's AI models get wrong. Each task is built around a brief we provide for a project area. You write the task the way you would hand it to a mid-level colleague, list the assets involved, build or document the reference solution and write acceptance checks a tester could verify without opinion. One task is about a working day of developer effort. Your work becomes evaluation and training data for frontier models.
You don't need an AI background. You do need to be the kind of Unreal developer who knows what makes a task real work rather than busywork, and can tell when a requirement can be checked objectively and when it can't.
Areas we're hiring for

  • Gameplay programming: C++ against engine source with Blueprint interop, and deep Gameplay Ability System work, including abilities, effects, attribute sets, gameplay cues and replicated abilities
  • Technical design: Blueprint-first mechanics, the game framework and game state, data tables and data assets, Enhanced Input, and prototyping a mechanic from a one-page concept
  • Technical art: the material editor and material instances, Niagara, hooking effects into gameplay cues, and performance budgets, with a clear sense of which visual requirements can be checked objectively
  • Level design: greybox to a brief, spawn and cover placement, nav mesh, and encounter scripting in Blueprint

What you'll do

  • Author tasks from a short brief for a project area: write the task the way you would hand it to a mid-level colleague, list the assets, Blueprints and source files involved, and write acceptance checks a tester could verify without opinion
  • Build the project materials a task needs: Blueprints, C++ classes, data assets, materials, Niagara systems, levels and test maps, along with the build, cook and log output that shows the starting state
  • Solve each task end to end: implement the reference solution in UE 5.8, deliver the changed files, and record each step and how you verified every check
  • Write explicit scoring criteria that let two independent graders reach the same verdict, including acceptable alternative implementations
  • Run tasks against current models, find where and why they fail, and adjust difficulty
  • Review tasks written by others: open the project, read the task, score each part on whether it is realistic and whether the checks test the right thing, and cite what you looked at for every score
  • Incorporate reviewer feedback within agreed turnaround times and flag guideline gaps or edge cases you run into

Who we're looking for
Required

  • 3+ years of hands-on Unreal Engine development in one or more of the four areas above, as a gameplay programmer, technical designer, technical artist or level designer. You need to have built the work yourself, not only directed it.
  • Working command of the engine in your area (for example the gameplay framework and Gameplay Ability System, the material and Niagara systems, or greybox, nav mesh and encounter scripting), and the ability to open a project in UE 5.8, rebuild it, and work in both C++ and Blueprint
  • The habit of verifying behavior in the editor and in a packaged build, and of citing the log line, callstack, asset or setting behind every conclusion
  • Clear, precise writing in professional English
  • Ability to work independently and asynchronously against deadlines
  • A Windows machine capable of running Unreal Engine 5.8

Nice to have

  • At least one shipped UE5 title, or several years on a single UE5 project in your role, ideally a shooter, action or multiplayer game
  • Experience with UE5 systems beyond your core area, such as Nanite, Lumen, World Partition, PCG, MetaSounds, Mass or Control Rig, and with shipping on more than one platform
  • Experience with the surrounding toolchain, such as Perforce or Plastic SCM, Unreal Build Tool and Unreal Automation Tool, Unreal Insights, RenderDoc and a CI system such as Horde or Jenkins
  • Prior experience writing or reviewing AI evaluation tasks, technical interview questions, tutorials, courses or engine documentation
  • Familiarity with how AI models fail on engine work (APIs that don't exist or changed between versions, Blueprint logic that can't be built as described, fixes that compile but break replication or packaged builds, confident answers about settings that don't apply)
  • Some overlap with US working hours

Our standards

  • All tasks, project files and solutions are human-authored. LLM-generated code, content or text is not permitted.
  • Tasks and solutions must be original. Nothing may be copied from published or easily searchable sources, including tutorials and marketplace content.
  • Never include code, assets or project files from a current or former employer, client or studio, or anything covered by an NDA. All studios, projects and scenarios are fictional, and all code and content is your own.
  • Quality is judged on accuracy, rubric validity, difficulty and reviewer agreement, not volume.

How hiring works

  • Short AI interview and resume review
  • One paid trial task, scored against a fixed quality checklist
  • Onboarding and your first project

We aim to make a decision within two weeks of your application.

Patronus AI is an equal opportunity employer. We celebrate diversity in our workplace, and all qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or other legally protected characteristics.

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Originally posted on Himalayas

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