(804) Unity Support Engineer
负责人:· 每月定期审查 Unity SDK 发布说明,并:· 识别和标志突破可能影响 Django 的变化 ·评估每个版本对现有 API 合同的影响 · 在 Unity 客户端方面执行反应性兼容性补丁:· SDK 更新引入不一致性 · 与 Django 后台的集成点开始失败 ·积极参与事件诊断问题如:· 冷屏幕或陈旧内容 ·缺失或过时的内容更新 · 不接收 Django 配置的 Unity 客戶端 · 澄清根源原因 · 提出和实施修复 · 与后端团队和外部利益相关者合作:记录已知问题和解决方案在运行书中要求 · 有证实经验与 Unity SDK 工作,包括了解:发布周期和版本策略 Unity 包管理器和依赖管理项目未破产的升级包最佳做法 · 在现有 Unity 项目的内部强大的阅读,分析和修改 C#代码能力:不预计从零开始构建完整应用程序关注诊断,调试和定位补丁 ·坚实的理解如何一个单独的应用程序消耗 REST API: 在 Unity JSON 序列化/消产化中使用 HTTP 客户端错误处理和重试策略 · 对 Windows 和/或 Linux 的 Unity 独立目标进行配置和构建经验 · 在 Unity 中本地复制和诊断运行时间问题的能力:使用日志,断点和诊断工具 隔离与网络,配置或 SDK 行为相关的问题 · 关于 Unity 插件和包管理器的实际知识:安全更新依赖性解决冲突和版本不匹配 英语级别 B2+:舒适阅读技术文档和跑本 有能力与客户和利益关方明确沟通。· 在以下情况下使用 Unity 的经验:数字标志,基斯克系统,互动显示器 (非传统游戏开发)·从客户端角度了解 Django REST API 的基本内容:终点结构如何,配置和内容交付的共同模式 ·概念层面熟悉 GCP 云运行:理解它是什么以及与其如何相互作用 ·与 PC 跳跃工作的经验
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Altoros - a leading IT services provider is looking for a Unity Support Engineer.!Part-time position.
Responsibilities:
- Regularly review Unity SDK release notes on a monthly basis and:
- Identify and flag breaking changes that may impact integration with Django
- Assess the impact of each release on the existing API contract
- Perform reactive compatibility patching on the Unity client side when:
- SDK updates introduce incompatibilities
- Integration points with Django backend start failing
- Actively participate in incident diagnostics for issues such as:
- Frozen screens or stale content
- Missing or outdated content updates
- Unity client not receiving configuration from Django
- Clarify root causes
- Propose and implement fixes
- Collaborate with the backend team and external stakeholders to: document known issues and workarounds in runbooks
Requirements
- Proven experience working with Unity SDK, including understanding of:
Release cycles and versioning strategies
Unity Package Manager and dependency management
Best practices for upgrading packages without breaking the project
- Strong ability to read, analyze, and modify C# code within existing Unity projects:
- Not expected to build full applications from scratch
- Focus on diagnosis, debugging, and targeted patching
- Solid understanding of how a Unity standalone application consumes REST APIs:
- HTTP client usage in Unity
- JSON serialization/deserialization
- Error handling and retry strategies
- Experience configuring and building Unity standalone targets for:
- Windows and/or Linux
- Ability to reproduce and diagnose runtime issues locally in Unity:
- Using logs, breakpoints, and diagnostic tools
- Isolating issues related to networking, configuration, or SDK behavior
- Practical knowledge of Unity plugins and Package Manager:
- Updating dependencies safely
- Resolving conflicts and version mismatches
English level B2+:
Comfortable reading technical documentation and runbooks
Able to communicate clearly with clients and stakeholders
Nice to have requirements:
- Experience using Unity in the context of: digital signage, Kiosk systems, Interactive displays
- (not traditional game development)
- Basic understanding of Django REST API from the client perspective: how endpoints are structured, common patterns for configuration and content delivery
- Familiarity with GCP Cloud Run at a conceptual level: understanding what it is and how to interact with it
- Experience working with jump PCs / RDP for remote diagnostics: navigating remote environments, collecting logs and reproducing issues on remote machines
Engagement:
- Part-time: up to 10 hours/month.
- Duration: 6–12 months, starting August.
- Working window: Mon–Fri, 15:00–00:00 Warsaw time. You are not expected to be present at the monitor although the shift, although be able to handle a task within 4h-1 business day
- Fully paid onboarding 20h August-October 2026
- Location: Poland or westward.
Benefits
We are hoping for fruitful collaboration.
Join Our Team!
Originally posted on Himalayas