出海雷达

高级虚幻引擎艺术家 - 鞋类和产品可视化

Senior Unreal Engine Artist - Footwear and Product Visualisation

开发工程限定地区(需当地身份)
公司Happy Finish
薪资未公开
工作地点Australia, Canada, France, Germany, Italy, Netherlands, Spain, Sweden, United Kingdom, United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Contractor
发布时间17 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 Australia、Canada、France、Germany、Italy、Netherlands、Spain、Sweden、United Kingdom、United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

加入一个充满热情的创意团队,包括设计师、开发者和制作人,打造世界级的可视化和技术解决方案,以提升客户体验、沟通与协作。
我们正在寻找一位高级Unreal Engine艺术家,具备扎实的写实渲染背景,特别是在鞋类和产品可视化领域。这是一个需要动手操作、技术创造力的角色,专注于使用Unreal Engine作为离线渲染工具,制作高质量的3D静态图像和动画,成果需达到传统渲染流程的水平。
你将拥有多年Unreal Engine的商业经验,对灯光、材质和场景构图有深入理解。
你需要能够自主负责创意需求,提出流程改进建议,支持初级团队成员,并与CG主管和Unreal开发人员紧密合作,持续优化我们的内部工具和工作流程。
你必须能够在标准太平洋时间(PT)时段内工作。
职责

  • 使用Unreal Engine(Lumen、Path Tracer)创建高端写实鞋类(包括爆炸视图和动画)和产品渲染。
  • 自主负责从布局到最终渲染的创意需求,监督较少。
  • 开发灯光设置和材质库,在保持高效和可扩展性的同时提升视觉质量。
  • 与CG主管和开发人员密切合作,提出Unreal Engine流程和工作流的改进建议。
  • 支持并指导初级团队成员掌握Unreal最佳实践和故障排除。
  • 确保所有交付物符合视觉质量、产品准确性和技术要求。
  • 与制作人和后期处理/开发团队协作,确保资产达到最高标准。

要求

  • 在高端产品渲染领域有5年以上商业经验,有明确的鞋类重点。
  • 对Unreal Engine有专家级技能,特别是离线渲染工作流。
  • 精通Lumen、Path Tracer以及使用PBR工作流创建写实着色器/材质。
  • 有使用Substance Painter/Designer和/或PBR扫描技术的经验。
  • 熟悉灯光、构图和色彩理论。
  • 有使用3DS Max和离线渲染器(如V-Ray、Corona)的经验者优先。
  • 能够根据参考和客户要求处理复杂资产和材质变体。
  • 具备良好的沟通能力和主动性
查看英文原文

Join a passionate team of creatives, developers, and producers crafting world-class visualisation and technology solutions that transform customer experience, communication, and collaboration.
We’re looking for a Senior Unreal Engine Artist with a strong background in photoreal rendering, particularly in the context of footwear and product visualisation. This is a hands-on, technically creative role focused on producing high-quality 3D stills and animation using Unreal Engine as an offline render tool, delivering results on par with traditional rendering pipelines.
You’ll bring multiple years of commercial experience in Unreal Engine, with a deep understanding of lighting, materials, and scene composition.
You should be comfortable taking ownership of creative briefs, suggesting pipeline improvements, supporting junior team members, and working closely with the Head of CG and Unreal developers to continually evolve our internal tools and workflows.
You must be able to work during standard Pacific Time (PT) hours.
RESPONSIBILITIES

  • Create high-end photorealistic footwear (including exploded views and animations) and product renders using Unreal Engine (Lumen, Path Tracer).
  • Take ownership of creative briefs from layout to final render, with minimal oversight.
  • Develop lighting setups and material libraries that push visual quality while remaining efficient and scalable.
  • Suggest improvements to the Unreal Engine pipeline and workflows, working closely with the Head of CG and developers.
  • Support and mentor more junior team members with Unreal best practices and troubleshooting.
  • Ensure all deliverables meet visual quality, product accuracy, and technical requirements.
  • Collaborate with producers and retouch/dev teams to ensure assets are finalised to the highest standard.

REQUIREMENTS

  • 5+ years of commercial experience in high-end product rendering with demonstrable focus on footwear.
  • Expert-level skills in Unreal Engine, particularly for offline rendering workflows.
  • Strong knowledge of Lumen, Path Tracer, and photo-real shader/material creation using PBR workflows.
  • Experience using Substance Painter/Designer and/or PBR scanning techniques.
  • Solid understanding of lighting, composition, and colour theory.
  • Experience in 3DS Max and an offline renderer (e.g., V-Ray, Corona) is a plus.
  • Ability to work with complex assets and material variants based on reference and client briefs.
  • Strong communication skills and a proactive, solution-focused mindset.
  • A keen eye for detail and an appreciation for architecture, interior design, and visual storytelling.

OUR CULTURE
At HF, we thrive on creative problem-solving and value freedom and responsibility in equal measure. We encourage initiative, innovation, and collaboration at every level. This role is perfect for someone who’s both technically sharp and creatively driven, eager to shape the future of real-time and offline visualisation with Unreal.
Salary: Day RateOriginally posted on Himalayas

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