出海雷达

发布经理

Release Manager

开发工程职能支持限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合
公司Mythwright
薪资未公开
工作地点United Kingdom
地域资格限定地区(需当地身份)
时区要求日间重叠仅 1 小时,需熬夜配合
用工类型Full Time
发布时间2 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 United Kingdom 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠仅 1 小时,需熬夜配合。

Role Overview
This role is first and foremost about getting finished games out of the door and into players' hands, cleanly certified, live on every platform, and supported long after launch.
You own the release pipeline end to end, platform certification and submission; the backends for PC and console platforms, and the post launch update cycle for every title in the catalogue.
You coordinate closely with the Mythwright Production team and development partners across every project, managing build cadence and holding releases to quality and schedule. You work hands on across platforms, using emerging tools and automation to streamline submissions and reporting.
Key Responsibilities
1 - Release and Certification
You manage releases and submissions on Steam and other PC storefronts as necessary, as well as console certification and submission with Sony, Microsoft, and Nintendo. Validate builds against platform requirements, and run the PC and console backends, depots, and branches so every build ships correctly.
You track cert requirements as they change and build repeatable checklists so submissions pass first time, using automation for build validation and backend configuration where it improves reliability. You’re able to conduct console compliance passes yourself or you coordinate passes via a vendor.
Success looks like:

  • Builds pass console certification first time, or with minimal cert resubmissions.
  • Releases ship on schedule across PC and console platforms.
  • Builds, depots, and branches are configured correctly ahead of launch.
  • Platform requirements are tracked early with no launch day surprises.
  • Submission checklists make smooth releases repeatable.
  • Automation removes manual effort from build validation and backend setup.

2 - Launch Coordination
You execute on the launch windows defined by marketing, coordinating developers and platforms so every title goes live correctly and on time across PC and console.
You own the day of launch runbook end to end, sequencing platform go live steps so nothing slips through the cracks, and keep the studio informed with a clear, current view of release status.
Success looks like:

  • Launches proceed smoothly with developers and platforms coordinated.
  • Store pages, builds, and branches activate cleanly at the launch moment.
  • Launch day issues are triaged and resolved without disrupting release.
  • Release status is visible and current across the studio.
  • Launch runbooks are clear, repeatable, and improve with each title.
  • Risks are surfaced early with practical options ahead of launch.

3 - Live Operations and Updates
You own the post launch update cycle for every title in the catalogue, maintaining the update cadence beyond launch and managing certification and submission for every patch and update.
You coordinate fixes with developers, keep live builds current across every platform, and use automated workflows to deliver regular updates efficiently without manual overhead.
Success looks like:

  • Post launch patches reach players reliably and on cadence.
  • Update submissions clear certification quickly and predictably.
  • Live builds stay current across PC and console.
  • Fixes are coordinated cleanly between developers and platforms.
  • Automated workflows deliver regular updates without manual effort.
  • Live operations run smoothly across multiple titles in parallel.

Overall Measure of Success:

  • Games ship on time, cleanly certified, across every target platform.
  • Console certification is a reliable, repeatable process.
  • Launches are coordinated cleanly across developers and platforms.
  • Players receive regular, dependable updates beyond launch.
  • The studio has an accurate, current view of release status and risk.
  • Release efficiency improves through automation and sound process.

Requirements

  • Proven experience as a Release Manager on shipped games you have personally released.
  • Strong console release and backend experience, including compliance and certification with Sony, Microsoft, and Nintendo.
  • Strong experience with the Steamworks backend, depots, branches, and build submission. Familiarity with the Epic Games Store, in the same regard, is also desirable.
  • Excellent coordination and communication across developers and platforms.
  • Strong grasp of build pipelines, submission processes, and post launch update cycles.
  • Pragmatic, hands on approach, using emerging tools and automation to improve efficiency.
  • Ability to surface risks early and keep multiple titles on track at once.

Please note: This is a remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

该公司其他在招职位

高级工程师

MythwrightUnited KingdomFull Time6 天前
开发工程限定地区(需当地身份)日间重叠仅 1 小时,需熬夜配合

← 返回全部职位