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RQ08750 - UX 设计师 - 高级

RQ08750 - UX Designer - Senior

设计限定地区(需当地身份)
公司Rubicon Path
薪资未公开
工作地点Canada
地域资格限定地区(需当地身份)
时区要求日间重叠约 6 小时,基本正常作息
用工类型Full Time
发布时间2 天前
数据来源Himalayas
前往 Himalayas 查看并投递 →
注意地域限制:该职位明确限定在 Canada 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

通用
用户体验设计师(基于任务的I&IT顾问)在遵循安大略数字服务设计手册的四个(4)个交付阶段中,会产出相应的交付物,该手册概述了用户体验设计的标准流程。
交付阶段 1)发现阶段:
在构建解决方案之前,项目团队需要确定用户是否需要该方案,以及是否存在其他解决方案。在此阶段,UX设计师的职责是建立对问题领域/陈述、长期和短期业务目标,以及用户和业务需求的理解。
交付物:
· 与项目团队共同主持启动会议,产出如下内容:

  • 商业画布
  • 5个为什么
  • 用户画像
  • 利益相关者映射
  • 战略地图
  • 短期和长期目标
  • 担忧和挑战
  • 问题陈述
  • 主导用户研究活动,产出如下内容:
  • 用户访谈主题图,总结用户访谈中相互关联的主题
  • 用户访谈脚本,用于计划和引导用户讨论
  • 用户访谈综合分析(收集、汇总和分析)每次访谈中记录的书面观察结果
  • 用户研究结果报告
  • 启动阶段(科学展览日):
  • 向核心项目团队以外的利益相关者展示本阶段的工作和关键发现
  • 使整个团队(业务和技术)就下一步行动达成一致
  • 为下一阶段(Alpha)规划活动
  • 此阶段通常交付的其他交付物包括:
  • 用户故事板,通过按顺序显示的面板图像传达一个故事,按时间顺序映射故事的主要事件
  • 技术服务蓝图,一种图表,通过列出每个阶段发生的活动,显示服务交付的全过程,包括支持系统,由不同角色执行
  • 定义的业务关键绩效指标(KPI)

交付阶段 2)Alpha阶段:
Alpha阶段涉及验证假设和实验。Alpha的目的是确定如何满足在发现阶段识别的用户需求。此阶段是在构建服务之前快速测试不同方法的机会。
交付物:
· 可选地进行谷歌风险投资五(5)天设计冲刺(或变体)。该冲刺是一个五(5)天的过程,通过设计、原型设计和与客户测试想法来回答关键的商业问题
· 生成可点击的

查看英文原文

General
There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook, which outlines the standard process for user experience design.
Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designers responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
· Facilitate the Kick-off meeting with the project team to produce such outputs as:

  • Business Model Canvas
  • 5 Whys
  • User Personas
  • Stakeholder Mapping
  • Strategy Map
  • Short- and Long-Term Goals
  • Fears and Challenges
  • Problem Statement
  • Facilitate user research activities to produce such outputs as:
  • User interview topic Maps, a summary of interrelated topics for the user interview
  • User Interview Scripts to plan and guide user discussion
  • User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Inception (Science Fair Day):
  • Showcases the work and key findings from this stage to stakeholders outside of the core project team
  • Aligns entire team (business, technical) on what the next steps will be
  • Planning activities for next phase (Alpha)
  • Other deliverables typically delivered in this phase include:
  • User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the storys main events.
  • Technical Service Blueprint, a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage, performed by the different roles involved
  • Defined business Key Performance Indicators (KPIs)

Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:

  • Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design, prototyping, and testing ideas with customers
  • Produce clickable prototypes of multiple possible solutions
  • Validate "clickable prototypes with users through usability testing sessions and produce research findings report
  • Iterate (improve) on clickable prototypes with insights garnered from research findings report
  • Identify and document existing processes or policies that will need to change to support the new product or service
  • Produce a business proposal to justify funding for the next phase (Beta)
  • Define a clear vision for the solution that will be built in Beta
  • Create a plan and prioritized list of features to be completed in the Beta phase
  • Define user solution, and delivery of KPIs

Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.
Deliverables:

  • User story creation and validation:
  • Participates in deciding which priority to tackle
  • Sketching workshop to create visual representation of ideas or user flows
  • Create designs
  • Enhancements made to designs
  • User Interviews (for validation)
  • Synthesizing individual and overall interview findings
  • Enhancements to designs made from synthesis
  • Get product owner sign off and input story into backlog for future iteration planning
  • Rinse and repeat for each feature, function within a given iteration
  • Conduct accessibility compliance testing of the solution within each iteration.
  • Conduct regular usability testing sessions on the MVP built as part of the Beta phase.

Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, its not always given the attention and resources it deserves.
Continuous improvement is one of the core principles of service design and thats what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.
Deliverables:
· Continue to facilitate user research activities to produce such outputs as:

  • User interview topic maps, a summary of interrelated topics for the user interview
  • User interview scripts to plan and guide user discussion
  • User interview synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Conduct regular accessibility compliance testing of the live build as improvements are released.
  • Conduct regular usability testing sessions on the live build.
  • Analyze usage analytics and user behaviour patterns to track and measure key performance indicators.

SkillsExperience and Skill Set Requirements
Sr. User Experience Designer Evaluation Criteria
User Experience Design 40%

  • Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design.
  • Ability to iterate your designs and solutions efficiently and intelligently.
  • 3+ years of relevant experience in participating in complex projects (products) of different sizes, ensuring alignment to plans, best practices and incorporating user-centred design processes and agile (scrum) methodologies.
  • Degree or diploma in graphic design; degree or certification in usability, human-computer interaction, and technical writing a plus
  • Experience in facilitate User Research and Usability testing. Accessibility compliance testing is a plus.
  • Experience in facilitate User Research and Usability testing activities to produce such outputs as:
  • User Interview Topic Maps
  • User Interview Scripts
  • User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User Research Findings Report

Relationship Management - 20%

  • Demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule
  • Experience with strategies and actions to overcome resistance to change and capitalize on forces in support of change during all stages of projects Discovery, Alpha, Beta, Live or similar delivery methodologies
  • Ability to deliver on a (project) product with a balanced team (product owner, user experience designers, developers) by participating in Agile (SCRUM) delivery methodologies

Technical Skills - 30%
· Expertise in UX software such as JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS skills (React, Angular, NodeJS), are a plus.
Soft skills - 10%

  • Ability to clearly and effectively communicate design processes, ideas, and solutions to teams and clients.
  • Be excited about collaborating and communicating closely with teams and other stakeholders via a distributed model to regularly deliver design solutions for approval.
  • Strong interpersonal and negotiation skills
  • Strong presentation, verbal and written communication skills
  • Excellent analytical, problem-solving and decision-making skills

Must haves:
Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design
Originally posted on Himalayas

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