出海雷达

Game Developer (Remote-Worldwide)

开发工程设计限定地区(需当地身份)日间重叠约 2 小时,需偶尔早起或晚睡
公司Your Software Supplier
薪资$35 - $70
工作地点Netherlands
地域资格限定地区(需当地身份)
时区要求日间重叠约 2 小时,需偶尔早起或晚睡
用工类型Contractor
发布时间今天
数据来源Himalayas
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注意地域限制:该职位明确限定在 Netherlands 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。
作息提示:日间重叠约 2 小时,需偶尔早起或晚睡。
关于本页中文:职位描述由本机离线模型翻译,属机器翻译,供快速判断用;正式沟通与投递请以英文原文为准。官方翻译通道恢复后会自动重译升级。

关于角色 这个工作与我们的合作伙伴 micro1.micro1正在聘请游戏开发人员为一个专注于评估和推进游戏创建和交互领域的 AI 能力的先驱客户项目做出贡献。在这个职位中,你将应用自己的专业知识来帮助训练下一代人工智能系统的工作范围 ·设计并构建大型游戏引擎中的小型游戏项目或互动场景以作为评估任务的基础。·集成需要彻底的玩法测试和屏幕分析才能发现和解决的现实性游戏错误。·开发基于多个在游戏内系统和机制的多方面的游戏功能挑战。· 制定每个任务的明确和简洁简介,模拟玩家,设计师或生产者的指示风格。· 为每项任务创建全面参考解决方案,包括对错误修复和功能实现。·定义详细的成功标准,包括输入序列,预期视觉结果以及可验证的游戏状态。· 对每个任务进行端到端测试以确保可靠性和可解决能力。首选资格 · 在 AAA,独立,单独或严重爱好环境中开发游戏方面有经验证明。· 投资组合或可验证的出版作品 (个人网站,itch.io,Steam,GitHub,游戏入文档或发送标题信用).你的投资组件是应用程序中最重要的部分,并在我们选择中发挥着重要作用,因此请包括最好地代表你的技能的工作。· 有至少一个主要的游戏引擎 (Unity,Godot,Unreal) 的高级熟练知识,包括编辑工具,场景管理和调试功用。· 使用 C#,GDScript,C++,或者蓝图等引擎脚本语言提供舒适性,具有解释,故障解决和增强游戏逻辑的能力。·通过反复测试来识别和解决游戏玩法问题。· 精确的任务说明和接受标准编写强大的书面沟通技能。· 在游戏质量评估,技术设计,系统设计,自动化测试或之前对人工智能评价项目做出贡献方面的经验是优点。最初发布在喜马拉雅山脉

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About the Role
This job is with our partner micro1. micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems
Scope of Work

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Originally posted on Himalayas

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