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#1010 - 技术UI设计师

#1010 - Tech UI Designer

设计限定地区(需当地身份)
公司Venon Solutions
薪资未公开
工作地点United States
地域资格限定地区(需当地身份)
时区要求日间重叠约 9 小时,基本正常作息
用工类型Full Time
发布时间18 天前
数据来源Himalayas
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注意地域限制:该职位明确限定在 United States 招聘。如果你是位于中国大陆的求职者,通常需要当地工作身份才能投递,或需与雇主确认是否接受独立合同(Contractor)形式合作。

职位仅对位于拉丁美洲的专业人士开放。
我们正在寻找一位UI技术设计师,以弥合UI设计与工程之间的差距,将Figma设计和已有的UI系统转化为在Unreal Engine中功能完善、可扩展且性能优异的界面。
在此职位中,您将与UX、UI美术和工程团队紧密合作,实现UI功能,构建可重用的组件系统,并确保界面在不同平台、屏幕尺寸、本地化需求和无障碍要求下可靠运行。
理想的候选人应具备扎实的UI设计理解能力,并拥有在Unreal Engine、UMG、Widget Blueprints和Blueprint脚本方面的实际技术经验,能够熟练地将设计分解为清晰的技术任务,同时早期识别依赖关系和潜在挑战。
此职位特别适合那些喜欢在设计、技术和游戏开发交叉领域工作的人员,希望直接对UI质量和构建它的工作流程产生影响。
主要职责:

  • 将Figma设计、线框图和UI规范转化为Unreal Engine中的功能性UI体验。
  • 将功能和设计拆解为明确、范围清晰的实施任务,早期识别未知因素、依赖关系和技术风险。
  • 使用Unreal编辑器通过UMG和Widget Blueprints构建和维护UI。
  • 使用Blueprint脚本创建UI逻辑和交互。
  • 构建强大、可重用且灵活的UI组件,能够随着设计和产品需求的变化而演变。
  • 使用ViewModel和视图绑定实现数据驱动的UI,与UI工程团队密切合作。
  • 与现有的UI库和设计系统组件协作,确保产品中的一致性实现。
  • 构建考虑不同屏幕尺寸、安全区域、本地化和无障碍要求的UI体验。
  • 考虑并维护性能和内存预算,对UMG、Slate、C++、纹理和其他UI相关系统的成本进行分析。
  • 与UX、UI美术和工程团队紧密合作,将设计转化为精美的功能性体验。
  • 帮助改进UI工作流程、管道、文档和实现过程。
  • 在设计和技术方法上提供建设性反馈,同时对跨职能合作伙伴的反馈保持开放态度。
  • 在开发过程中对UI实现进行故障排除和迭代。
查看英文原文

Job Opportunity only available for professionals located in Latin America.
We are looking for a UI Tech Designer to bridge the gap between UI design and engineering, transforming Figma designs and established UI systems into functional, scalable, and performant interfaces within Unreal Engine.
In this role, you'll work closely with UX, UI Art, and Engineering to implement UI features, build reusable component systems, and ensure interfaces work reliably across different platforms, screen sizes, localization requirements, and accessibility needs.
The ideal candidate combines a strong understanding of UI design with hands-on technical experience in Unreal Engine, UMG, Widget Blueprints, and Blueprint scripting, and is comfortable breaking down designs into clear technical tasks while identifying dependencies and potential challenges early.
This role is particularly suited to someone who enjoys working at the intersection of design, technology, and game development, and who wants to have a direct impact on both the quality of the UI and the workflows used to build it.
Key responsibilities:

  • Translate Figma designs, wireframes, and UI specifications into functional UI experiences within Unreal Engine.
  • Break features and designs into clear, scoped implementation tasks, identifying unknowns, dependencies, and technical risks early.
  • Use the Unreal Editor to build and maintain UI using UMG and Widget Blueprints.
  • Create UI logic and interactions using Blueprint scripting.
  • Build robust, reusable, and flexible UI components that can evolve as designs and product requirements change.
  • Implement data-driven UI using ViewModels and view bindings, collaborating closely with UI Engineering.
  • Work with established UI libraries and design system components, ensuring consistent implementation across the product.
  • Build UI experiences that account for different screen sizes, safe areas, localization, and accessibility requirements.
  • Consider and maintain performance and memory budgets, profiling the cost of UMG, Slate, C++, textures, and other UI-related systems.
  • Collaborate closely with UX, UI Art, and Engineering to turn designs into polished, functional experiences.
  • Help improve UI workflows, pipelines, documentation, and implementation processes.
  • Provide constructive feedback on designs and technical approaches while remaining receptive to feedback from cross-functional partners.
  • Troubleshoot and iterate on UI implementations throughout development.

Requirements:

  • Advanced English level (B2/C1/C2) to ensure fluent communication across teams.
  • 3-5 years of hands-on experience as a UI Tech Designer, Technical UI Designer, UI Designer, Technical Designer, or similar role in game development or interactive experiences.
  • Hands-on experience with Unreal Engine and the Unreal Editor.
  • Strong experience with UMG and Widget Blueprints.
  • Experience using Blueprints to implement UI logic, interactions, and behaviors.
  • Experience translating UI designs from Figma or similar design tools into production-ready implementations.
  • Understanding of reusable UI components, design systems, and scalable UI architecture.
  • Familiarity with ViewModels, data binding, or data-driven UI architectures.
  • Understanding of UI performance considerations, including UMG, Slate, C++, and texture memory.
  • Ability to collaborate effectively with UX, UI Art, Engineering, and other disciplines.
  • Strong communication skills and the ability to work through ambiguity and changing requirements.

Nice to Have:

  • Experience working on AAA games or large-scale game development projects.
  • Experience with UI animation and interactive UI experiences.
  • Familiarity with Slate and C++ in the context of UI development.
  • Experience with localization and accessibility implementation.
  • Experience optimizing UI for multiple resolutions, platforms, and hardware configurations.
  • Experience working with established design systems or component libraries.
  • Experience improving UI pipelines, tooling, documentation, or team workflows.

Project & Design Environment:

  • Designs: UI designs and specifications will be provided primarily through Figma.
  • UI Art Direction: An established UI art direction is already in place, while remaining flexible enough to evolve as the project develops.
  • Animation: UI animation and animation handling will primarily be managed by the customer's internal resources.
  • Design System: The team will work with an existing UI design system and component library, leveraging established library assets.
  • Collaboration: The Tech UI Designer will work as the implementation bridge between UX/UI Design and Engineering, ensuring designs are translated effectively into Unreal Engine.

What do we offer?

  • Competitive salary in USD.
  • 100% Remote Work.
  • Type of contract: Independent Contractor with Venon Solutions LLC.
  • Contract duration: long-term
  • Benefits: 2 weeks of PTO (paid time off).
  • Holidays: from the North American calendar.
  • Working hours: Full-time EST, fully committed.

Originally posted on Himalayas

本页面信息整理自 Himalayas,版权归原发布方所有。职位可能随时关闭,投递请以原始页面为准。 本站只做信息聚合展示,不参与招聘流程,也不向求职者收取任何费用。

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