Freelance Sound Designer (Project Based) - Fully Remote
软游戏正在寻找一个自由音响设计师 (Freelance Sound Designer) 来创建新,未宣布的免费休游戏的音乐和声音效果。这款游戏是一个光明而放松的岛屿世界,玩家将物品结合在一起,帮助客户并建立自己的地方。它在 Facebook 即时游戏,网络和移动上发送,因此音频必须在电话扬声器上听起来很好并且保持轻量度下载尺寸。该项目从最初的音频包开始覆盖了乐谱和核心音效图书馆。随着游戏发展,新的内容可能会单独订购。每个包都被分别规划和引用。你的交付:· Sonic 身份:热,乐观,放松的声音玩家很高兴留下 · 音频带:主题,为板块和建筑区进行无游戏循环,以及简短的升级,完成和故事时刻的插曲 · 主要声效图库:用户界面和菜单,物品交互,奖励和货币,构建和装饰,客户订单和环境 · 反应声音随着进步而扩大,使更高级的项目和更大的奖励感觉更大 · 频繁的声音变化,因此它们在数千个播放后保持愉快 · 游戏准备的输送:清洁的循环,一致性,清晰的名字,并适合网络和移动名称的格式和压缩 ·基于我们的简介,参考和游戏内评论的审核轮回合 我们正在寻找什么:· 你创造音乐和音效的发送游戏组合 · 随机,移动或网络游戏的经验以及对类型所依赖的触觉反感 · 热情,轻松风格的耳朵如声学,乐趣的管弦乐或放松的热带 · 已证明的游戏准备的声音:无循环,变化,一致的噪音和混合物,可以适用于小型扬声器 · 在文件大小和存储预算中工作舒适,包括压缩式网页和移动格式 · 在经过协议的修订轮内将书面简介和参考曲目转化为完成音频 · 清晰写字英语和可靠的异步通信好处:· 与融合,匹配-3,装饰或其他随机拼图游戏的经验 · 为 Unity, Unity WebGL 或 HTML5游戏提供音频 · 对游戏状态反应的适应性或层级音乐 ·短角色声称或非语言声音 · 赛季活动等现场操作内容的音频 ·熟悉 Facebook I
查看英文原文
Softgames is looking for a Freelance Sound Designer(Project Based) to create the music and sound effects for a new, unannounced free-to-play casual game.
The game is a bright, relaxing island world where players combine items, help customers and build a place of their own. It ships on Facebook Instant Games, the web and mobile, so the audio has to sound great on phone speakers and stay light on download size.
The project starts with an initial audio package covering the soundtrack and core sound effects library. Further packages for new content may be commissioned separately as the game evolves. Each package is scoped and quoted individually.
Your Deliverables:
- Sonic identity: a warm, upbeat, relaxing sound that players are happy to leave on
- Soundtrack: main theme, seamless gameplay loops for the board and building areas, and short stingers for level-ups, completions and story moments
- Core sound effects library: UI and menus, item interactions, rewards and currencies, building and decorating, customer orders, and ambience
- Feedback sounds that scale with progression, so higher-tier items and bigger rewards feel bigger
- Variations for frequent sounds, so they stay pleasant after thousands of plays
- Game-ready delivery: clean loops, consistent loudness, clear naming, and formats and compression suited to web and mobile
- Agreed revision rounds based on our brief, references and in-game review
What we are looking for:
- A portfolio of shipped games where you created both the music and the sound effects
- Experience with casual, mobile or web games, and a feel for the tactile feedback the genre depends on
- A strong ear for warm, light-hearted styles such as acoustic, playful orchestral or relaxed tropical
- Proven delivery of game-ready audio: seamless loops, variations, consistent loudness, and mixes that hold up on small speakers
- Comfort working within file-size and memory budgets, including compressed web and mobile formats
- The ability to turn a written brief and reference tracks into finished audio within agreed revision rounds
- Clear written English and reliable async communication
Nice to Have:
- Experience with merge, match-3, decoration or other casual puzzle games
- Delivering audio for Unity, Unity WebGL or HTML5 games
- Adaptive or layered music that responds to game state
- Short character vocalisations or non-verbal voice sounds
- Audio for live-ops content such as seasonal events
- Familiarity with Facebook Instant Games or browser audio constraints such as autoplay rules
The Engagement:
- Freelance and project-based. You work independently, set your own schedule, and use your own equipment, software and libraries.
- Fixed-fee quote per package. Any follow-up packages are commissioned and quoted separately, with no obligation on either side.
- A dedicated point of contact, clear briefs and references, and consolidated feedback.
- The chance to define the sound of a new game from its first playable builds.
Rights and Originality:
- All work must be original, with no uncleared samples. Please disclose any use of AI tools.
- We acquire exclusive, unlimited, worldwide usage rights to all deliverables (full buyout). Music must be free of collecting-society claims.
- An NDA is required, as the game is unannounced.
Requirements
SOFTGAMES is the leading instant gaming company. We develop casual, truly social games that can be played instantly across all devices. Our hypersocial blockbuster game “Bubble Shooter Pro” became a global top grossing game on Facebook and is played by millions of people around the world every day. We partner closely with Facebook, Samsung and more to craft the next generation of instant games that billions of people can play together. SOFTGAMES is a remote first company and the home of 100 people from all over the world. We believe in proactive, independent teams with the freedom to take initiative, challenge the status quo, and with the mission to create fun and everlasting Instant Games.
At SOFTGAMES, we believe that different perspectives and background in our teams contribute to the quality of our work. We value diversity and therefore welcome all applications - regardless of gender, nationality, ethnic and social origin, religion / worldview, disability, age as well as sexual orientation and identity.
Have we caught your interest? Then we look forward to your detailed application.
Originally posted on Himalayas